You must first disable the dog round 0.-Open your zombie_mapname.gsc and find this lines: replace with this: Find this line: replace with this: Under this: add these lines: 1.-In your _zombiemode.gsc below: Add this: 2.- In your generic_human.atr search this: And below add this: 3.-Add this to your mod.csv
1.-In your _zombiemode.gsc below: Add this: 2.- In your generic_human.atr search this: And below add this: 3.Copy this file: raw/animscripts/zombie_melee.gsc and paste in your folder: mods/mapname/animscripts/zombie_melee.gsc Replace all function: pick_zombie_melee_anim( zombie_guy ) with this: 4.-Add this to your mod.csv
These variables can be modified: mech_first_round -> Initial round of spawn mech_round_old -> same as the start round mech_rnd_max -> Maximum interval between respawn mech_rnd_min -> Minimum interval between respawn mech_health -> mech health mech_health_increase -> increase in next round mech_faceplate_damage -> Helmet damage mech_kill_points -> Total points given to the player after die mech_can_monkey_taunt -> Enable if enemy goes to monkey bolt mech_drops -> Enables the panzer to drop powerup after die
How to install You need to download the latest version of the utility file: shippuden_utility.gsc
The latest version will always be in the following folder:
1.-In your _zombiemode.gsc below: Add this: find this function: round_spawning() inside the function look for these lines: Note: If you are already using a boss of mine just skip to step 3
2.-Replace them with these 3.-Add these lines: above the line: Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
4.- In your generic_human.atr search this: And below add this: 5.-Add this to your mod.csv 6.-Add the sound.txt in your sounds
awesome map dude, had a lot of fun playing it, only one thing, for the life of me i cant figure out what it means by "free the alien"
You have to complete the EE to be able to free the alien and be able to complete the final battle. A short instruction list appears at the beginning of the map (other details are obvious as you progress through the EE)
1.-Open your _zombiemode.gsc and below this: add this: 2.-Open your generic_human.atr found in raw / animtrees / ... and copy it to your mod ... Under: You add this: 3.-Add this to your mod.csv
1.-Once unpacked and put everything in place to go to _zombiemode and add this: under: 2.-In radiant add prefab that comes in the rar "hazmat" and put it in areas where you want to make napalm respawn
3.-In each info_volume have their areas add this: 4.-In this generic_human.atr below: put this: 5.-Add this to your mod.csv You are free to modify:
1.-Once unpacked and put everything in place to go to _zombiemode and add this: under: 2.-In radiant add prefab that comes in the rar "napalm_spawn" and put it in areas where you want to make napalm respawn
3.-In each info_volume have their areas add this: 4.-Go to _zombiemode_powerups and find this function "nuke_powerup( drop_item )" and below: add this: search "check_for_instakill( player )" and below: add this: 5.-In this generic_human.atr below: put this: 6.-Add this to your mod.csv
You are free de`modificar these: At the end use you like more
Algun consejo con el Easter Egg? haha, voy a jugar de muestra para ver los cambios, ya con mas tiempo vuelvo a intentarlo. con las primeras versiones me confundia un poco.
Al inicio dice que hacer exactamente. Agregare una parte de pistas al post de todos modos
1.-Open your _zombiemode.gsc and under: add this: 2.-Open your generic_human.atr found in raw / animtrees / ... and copy it to your mod ... Under: You add this:
1.- In radiant create a script_origin with these values: 2.0 - Go to your _zombiemode.gsc and replace all this function award_grenades_for_survivors() with this one: 2.1 - In the same file go to round_start() and comment the following: It would look like this: 3.0 - Go to your _zombiemode_spawner.gsc file and find this function: zombie_gib_on_damage() Above this line: add this: and below this line: add this: 3.1 - Find the find_flesh() function and replace with this function: 3.2 - Go to the window_notetracks() function and replace with this: 3.3 At the end of the file add this: 4.0 Go to animscripts/zombie_melee.gsc and look for this line: below find this line below that line add this: 5.0 In your zombie_mapname below this line: add this: and at the end of the file add this: 6.0 The following files added to your map: 7.0 In your mod.csv add this: