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Contact Support - Help Center Get help on the UGX Discord. Join it now!set_zombie_var( "mech_first_round", 1 );
set_zombie_var( "mech_round_old", 1 );
set_zombie_var( "mech_rnd_max", 2 );
set_zombie_var( "mech_rnd_min", 1 );
set_zombie_var( "mech_health", 12000 );
set_zombie_var( "mech_health_increase", 1000 );
set_zombie_var( "mech_faceplate_damage", 1500 );
set_zombie_var( "mech_kill_points", 500 );
set_zombie_var( "mech_can_monkey_taunt", true );
set_zombie_var( "mech_drops", true );
maps\_zombiemode_weapon_box::init();
maps\_zombiemode_ai_mech::init();
ai = spawn_zombie( spawn_point );
if( IsDefined( ai ) )
{
level.zombie_total--;
ai thread round_spawn_failsafe();
count++;
}
//Bosses Spawn
ai = undefined;
//Add Custom Bosses
if( !IsDefined( ai ) )
{
ai = maps\_zombiemode_ai_mech::can_spawn_mech();
}
//Normal Spawn
if ( !IsDefined(ai) )
{
ai = spawn_zombie( spawn_point );
}
if( IsDefined( ai ) )
{
level.zombie_total--;
ai thread round_spawn_failsafe();
count++;
}
if( !IsDefined( ai ) )
{
ai = maps\_zombiemode_ai_mech::can_spawn_mech();
}
//Normal Spawn
body
{
ai_zombie_mech_idle
ai_zombie_mech_arrive
ai_zombie_mech_pain
ai_zombie_mech_head_pain
ai_zombie_mech_ft_run
ai_zombie_mech_sprint_booster_liftoff
ai_zombie_mech_sprint_booster_loop
ai_zombie_mech_sprint_booster_touchdown
ai_zombie_mech_ft_fire_start
ai_zombie_mech_ft_sweep
ai_zombie_mech_ft_fire_end
ai_zombie_mech_ft_burn_player
ai_zombie_mech_chaingun_intro
ai_zombie_mech_chaingun_fire
ai_zombie_mech_death
ai_zombie_mech_death_explode
ai_zombie_mech_run
ai_zombie_mech_sprint
ai_zombie_mech_melee_a
ai_zombie_mech_melee_b
ai_zombie_mech_stunned
include,ai_zombie_mech