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Messages - shippuden1592

Last week I had an accident playing baseball (a ball hit my face) and I have not been able to update this map. When I have permission from the doctor to go back to working onthe computer I will upload a new version with the corrections, probably change the final boss and be the alien from zombie in spaceland.

I will correct many of the things mentioned in the comments above as well as in the videos.
3 years ago
Hello/ Good evening!

After many unsuccessful attempts to advance on EE, in the step ( recover the crystals) it is impossible for me, then the same to build the sticks, logic it is necessary the crystals! Then between round 17 and 22 regularly total stop of the appearance of zombies! Lots of easy map output, lots of compatibility belugue . Despite all this map has potential, I’m currently waiting for the next update !
The crystals move when a personnel is shot near him.
About the rounds I am working on solving that detail, this week a new version will come out, I hope and can solve this problem.

hello everybody !
i've played the map and it was very cool , great job but i have a question : Ho do you move the crystals ? (do i need at least one staff built?)
Otherwise the features of the map are awesome
If you need at least one staff to be able to move all the crystals
3 years ago

www.mediafire.com

Credits:
shippuden1592 / Script
psulions45 / fx´s & models
Settings
Code Snippet
Plaintext
set_zombie_var( "avogadro_attack_delay",            5000 );
set_zombie_var( "avogadro_hit_radius",                160 );
set_zombie_var( "avogadro_chance_teleport",            50 );
set_zombie_var( "avogadro_chance_teleport_round",        10 );
set_zombie_var( "avogadro_return_min",                80 );
set_zombie_var( "avogadro_return_max",                100 );
set_zombie_var( "avogadro_punch",                true );
set_zombie_var( "avogadro_punch_damage",                70 );
These variables can be modified:
avogadro_attack_delay --> Time to wait to attack
avogadro_chance_teleport -> Chance to teleport
avogadro_chance_teleport_round -> Round from which you can teleport
avogadro_return_min -> Minimum wait time in seconds for it to reappear
avogadro_return_max -> Maximum wait time in seconds for it to reappear
avogadro_punch -> This function allows the avogadro to hit the player if he is close
avogadro_punch_damage -> Hit player damage
How to install

In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_ai_avogadro::init();
  In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
Code Snippet
Plaintext
    ai_zombie_avogadro_pain_long
    ai_zombie_avogadro_pain_med
    ai_zombie_avogadro_pain_short
    ai_zombie_avogadro_arrival
    ai_zombie_avogadro_exit
    ai_zombie_avogadro_ranged_attack_v1
    ai_zombie_avogadro_ranged_attack_v1_loop
    ai_zombie_avogadro_ranged_attack_v1_end
    ai_zombie_avogadro_walk_v1
    ai_zombie_avogadro_walk_v1_twitch
    ai_zombie_avogadro_run_v1
    ai_zombie_avogadro_run_v1_twitch
    ai_zombie_avogadro_sprint_v1
    ai_zombie_avogadro_sprint_v1_twitch
    ai_zombie_avogadro_melee_attack_v1
    ai_zombie_avogadro_idle_v1
Note. Remember to check that you do not already have xanims added
Add this to your mod.csv
Code Snippet
Plaintext
xanim,ai_zombie_avogadro_pain_long
xanim,ai_zombie_avogadro_pain_med
xanim,ai_zombie_avogadro_pain_short
xanim,ai_zombie_avogadro_arrival
xanim,ai_zombie_avogadro_exit
xanim,ai_zombie_avogadro_ranged_attack_v1
xanim,ai_zombie_avogadro_ranged_attack_v1_loop
xanim,ai_zombie_avogadro_ranged_attack_v1_end
xanim,ai_zombie_avogadro_walk_v1
xanim,ai_zombie_avogadro_walk_v1_twitch
xanim,ai_zombie_avogadro_run_v1
xanim,ai_zombie_avogadro_run_v1_twitch
xanim,ai_zombie_avogadro_sprint_v1
xanim,ai_zombie_avogadro_sprint_v1_twitch
xanim,ai_zombie_avogadro_melee_attack_v1
xanim,ai_zombie_avogadro_idle_v1
fx,misc/fx_zombie_electric_trap
fx,maps/zombie/fx_zombie_tesla_electric_bolt
fx,maps/zombie/fx_transporter_beam

3 years ago
 

www.mediafire.com

 
Settings
Code Snippet
Plaintext
set_zombie_var( "napalm_first_round",            2 );
set_zombie_var( "napalm_rnd_max",            2 );
set_zombie_var( "napalm_rnd_min",            1 );
set_zombie_var( "napalm_health_multiplier",        4 );
set_zombie_var( "napalm_can_monkey_taunt",            true );
set_zombie_var( "napalm_wonder_weapon",                 500 );
set_zombie_var( "napalm_kill_points",                250 );
These variables can be modified:
napalm_first_round --> First round of spawn
napalm_rnd_max --> Max spawn interval
napalm_rnd_min --> Minimum spawn interval
napalm_health_multiplier --> Multiplies the health of a normal zombie
napalm_can_monkey_taunt --> Allows the boss to follow the monkey_bolt
napalm_wonder_weapon --> Damage taken by wonder weapons
napalm_kill_points --> Points you give when you die

How to install
You need to download the latest version of the utility file: shippuden_utility.gsc
 
The latest version will always be in the following folder:
www.mediafire.com

 


 1.-In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_ai_napalm::init();
find this function: round_spawning() inside the function look for these lines:
Code Snippet
Plaintext
ai = spawn_zombie( spawn_point ); 
        if( IsDefined( ai ) )
        {
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }
Note: If you are already using a boss of mine just skip to step 3
 
2.-Replace them with these
Code Snippet
Plaintext
//Bosses Spawn
            ai = undefined;

            //Add Custom Bosses

            if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_napalm::can_spawn_napalm();
            }

            //Normal Spawn
            if ( !IsDefined(ai) )
            {
                    ai = spawn_zombie( spawn_point );
            }

            if( IsDefined( ai ) )
            {
                    level.zombie_total--;
                    ai thread round_spawn_failsafe();
                    count++;
            }
3.-Add these lines:
Code Snippet
Plaintext
if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_napalm::can_spawn_napalm();
            }
above the line:
Code Snippet
Plaintext
//Normal Spawn
Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
 
4.-In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
And below add this:
Code Snippet
Plaintext
ai_zombie_napalm_attack_01
    ai_zombie_napalm_death_01
    ai_zombie_napalm_death_02
    ai_zombie_napalm_death_03
    ai_zombie_napalm_run_01
    ai_zombie_napalm_run_02
    ai_zombie_napalm_run_03
    ai_zombie_firestaff_death_walking_a
    ai_zombie_firestaff_death_walking_b
    ai_zombie_firestaff_death_walking_c
Note. Remember to check that you do not already have xanims added
 
5.-Add this to your mod.csv
Code Snippet
Plaintext
include,ai_zombie_napalm
6.-Add the sound.txt in your sounds
 
 


3 years ago
UPDATE

Get parts of the staff with the teleporter, now they can be obtained by buying the doors.
Remove Cod Online Boss
Add Zombie Brute of Zombies in Spaceland
Add Round Clown of Zombies in Spaceland
The avogadro now appears after the round and takes longer after stabbing him
3 years ago
@shippuden1592

I made a video showing some bugs for you to fix. these are fun to do yes, but need to be fixed. thank you for making such a good map, and hope to see more!

Youtube - Map Review
Thank you very much for the advice, upload a version on Saturday or Sunday with some IW bosses (brute and clowns) and these and other corrections to make the map better playable
 
3 years ago
www.mediafire.com

 
Credits:
shippuden1592
Jerri13
 
 
Settings
Code Snippet
Plaintext
set_zombie_var( "brutus_first_round",            6 );
    set_zombie_var( "brutus_rnd_max",            3 );
    set_zombie_var( "brutus_rnd_min",            1 );
    set_zombie_var( "brutus_health_multiplier",        10 );
    set_zombie_var( "brutus_alive",                false );
    set_zombie_var( "brutus_helmet_shot",                20 );
    set_zombie_var( "brutus_lockdown_active",                true );
    set_zombie_var( "brutus_lockdown_delay",                5000 );
    set_zombie_var( "brutus_unlockdown_cost",                1000 );
    set_zombie_var( "brutus_lockdown_dist_min",                300 );
    set_zombie_var( "brutus_lockdown_dist_max",                300 );
These variables can be modified:
brutus_first_round -> Initial round of spawn
brutus_rnd_max -> Maximum interval between respawn
brutus_rnd_min -> Minimum interval between respawn
brutus_health_multiplier -> Multiply life
brutus_helmet_shot -> Number of shots for the helmet to explode
brutus_lockdown_active -> Allow brutus to lock in perks
brutus_lockdown_delay -> Time to try to block again
brutus_unlockdown_cost -> Unlock price
brutus_lockdown_dist_min -> Distance between machine and brutus to block
brutus_lockdown_dist_max -> Distance between player and brutus, if the distance is greater brutus ignores and will block benefits
How to install

In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_ai_brutus::init();
In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
And below add this:
Code Snippet
Plaintext
ai_zombie_cellbreaker_attack_swingleft
    ai_zombie_cellbreaker_attack_swingright_a
    ai_zombie_cellbreaker_attack_swingright_b
    ai_zombie_cellbreaker_bullcharge_tell
    ai_zombie_cellbreaker_death
    ai_zombie_cellbreaker_death_a
    ai_zombie_cellbreaker_death_explode
    ai_zombie_cellbreaker_death_mg
    ai_zombie_cellbreaker_enrage_start
    ai_zombie_cellbreaker_gasattack
    ai_zombie_cellbreaker_headpain
    ai_zombie_cellbreaker_idle_a
    ai_zombie_cellbreaker_lock_magicbox
    ai_zombie_cellbreaker_lock_perkmachine
    ai_zombie_cellbreaker_lock_planeramp
    ai_zombie_cellbreaker_run_a
    ai_zombie_cellbreaker_run_b
    ai_zombie_cellbreaker_run_c
    ai_zombie_cellbreaker_run_d
    ai_zombie_cellbreaker_spawn
    ai_zombie_cellbreaker_sprint_a
    ai_zombie_cellbreaker_sprint_b
    ai_zombie_cellbreaker_stumble_running
    ai_zombie_cellbreaker_summondogs
    ai_zombie_cellbreaker_tesla_death_a
    ai_zombie_cellbreaker_walk
Add this to your mod.csv
Code Snippet
Plaintext
xanim,ai_zombie_cellbreaker_attack_swingleft
xanim,ai_zombie_cellbreaker_attack_swingright_a
xanim,ai_zombie_cellbreaker_attack_swingright_b
xanim,ai_zombie_cellbreaker_bullcharge_tell
xanim,ai_zombie_cellbreaker_death
xanim,ai_zombie_cellbreaker_death_a
xanim,ai_zombie_cellbreaker_death_explode
xanim,ai_zombie_cellbreaker_death_mg
xanim,ai_zombie_cellbreaker_enrage_start
xanim,ai_zombie_cellbreaker_gasattack
xanim,ai_zombie_cellbreaker_headpain
xanim,ai_zombie_cellbreaker_idle_a
xanim,ai_zombie_cellbreaker_lock_magicbox
xanim,ai_zombie_cellbreaker_lock_perkmachine
xanim,ai_zombie_cellbreaker_lock_planeramp
xanim,ai_zombie_cellbreaker_run_a
xanim,ai_zombie_cellbreaker_run_b
xanim,ai_zombie_cellbreaker_run_c
xanim,ai_zombie_cellbreaker_run_d
xanim,ai_zombie_cellbreaker_spawn
xanim,ai_zombie_cellbreaker_sprint_a
xanim,ai_zombie_cellbreaker_sprint_b
xanim,ai_zombie_cellbreaker_stumble_running
xanim,ai_zombie_cellbreaker_summondogs
xanim,ai_zombie_cellbreaker_tesla_death_a
xanim,ai_zombie_cellbreaker_walk
fx,brutus_fx/brutus_helmet
fx,brutus_fx/brutus_spawn
fx,brutus_fx/brutus_light
fx,brutus_fx/brutus_lockdown_perk
xmodel,c_zom_cellbreaker_helmet
3 years ago
 
www.mediafire.com


Credits:deper

shippuden1592

How to install
In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_weap_sliquifier::init();
In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
And below add this:
Code Snippet
Plaintext
    ai_zombie_crawl_slipslide_fast
    ai_zombie_crawl_slipslide_recover
    ai_zombie_crawl_slipslide_slow
    ai_zombie_run_slipslide
    ai_zombie_run_slipslide_a
    ai_zombie_slipslide_collapse
    ai_zombie_sprint_slipslide
    ai_zombie_sprint_slipslide_a
    ai_zombie_walk_slipslide
    ai_zombie_walk_slipslide_a
In your _zombiemode_perks search this:
Code Snippet
Plaintext
flag_set("pack_machine_in_use");
below add this:
Code Snippet
Plaintext
player.in_pap = true;
in the same file, find this:
Code Snippet
Plaintext
player notify( "pap_taken" );
below add this:
Code Snippet
Plaintext
player.in_pap = false;
Add this to your mod.csv
Code Snippet
Plaintext
xanim,ai_zombie_crawl_slipslide_fast
xanim,ai_zombie_crawl_slipslide_recover
xanim,ai_zombie_crawl_slipslide_slow
xanim,ai_zombie_run_slipslide
xanim,ai_zombie_run_slipslide_a
xanim,ai_zombie_slipslide_collapse
xanim,ai_zombie_sprint_slipslide
xanim,ai_zombie_sprint_slipslide_a
xanim,ai_zombie_walk_slipslide
xanim,ai_zombie_walk_slipslide_a
weapon,sp/slipgun_zm
weapon,sp/slipgun_upgraded_zm
fx,sliquifer\slipgun_doorwater
fx,sliquifer\slipgun_zombiesplash

3 years ago

I don't know if someone said this before but I think you're one of the coolest guys in the community!
one that takes a lot of time to port weapons to waw and bo1!
It's amazing how much you have shared over the years to everyone I really appreciate that!

Now you bring life to the bo1 community with those nice new assets!
I am not a bo1 modder myself but I think this will increase the quality of upcoming maps!

Thank you for everything! :)


Thank you very much for the words. I really like this game a lot. And what I do I like that people can have it. At the beginning people simply focused on their own maps and denied their content to others, this meant that only a group of people could create incredible maps, so I decided to learn and release my own content. I hope you enjoy it and keep bringing more content, you too jejeje
 
3 years ago

Can @shippuden1592 help? When I try to install the map, it says the highschool weapons file is corrupted and it refuses to let me install it.
Please help me fix this issue.
Add a new link to mega, you can try and tell me
3 years ago
 


www.mediafire.com

Credits:
Gogeta
shippuden1592

How to install
In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_weap_acidgat::init();

Add this to your mod.csv
Code Snippet
Plaintext
weapon,sp/blundergat_zm
weapon,sp/blundergat_upgraded_zm
weapon,sp/acidgat_zm
weapon,sp/acidgat_upgraded_zm
xmodel,t6_wpn_zmb_projectile_blundergat
fx,acidgat/fx_acidgat_explode
fx,acidgat/fx_acidgat_explode_ug
fx,acidgat/fx_acidgat_marker
fx,acidgat/fx_acidgat_view
fx,acidgat/fx_acidgat_zombiesplash

3 years ago
What is promised is debt, here are some of my weapons from my last map, I hope and enjoy them.
www.mediafire.com


Credits:
shippuden1592
Jerri13
Sidzzz


How to install

Only once for all staff

1.-In your mapname.csc below:
Code Snippet
Plaintext
clientscripts\_zombiemode_deathcard::init();
Add this:
Code Snippet
Plaintext
clientscripts\_staffs::init();
2.-In your mapname.gsc find this:
Code Snippet
Plaintext
maps\_zombiemode::main();
above add this:
Code Snippet
Plaintext
maps\_buildable_staffs::main();
3.-In your mapname.map add the parts of the staffs.
STAFF OF WIND
In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_weap_staffs_wind::init();
In your generic_human.atr search this:
Code Snippet
Plaintext
ai_zombie_taunts_9
And below add this:
Code Snippet
Plaintext
            ai_zombie_afterlife_stun_a
            ai_zombie_afterlife_stun_b
            ai_zombie_afterlife_stun_c
            ai_zombie_afterlife_stun_d
            ai_zombie_afterlife_stun_e
            ai_zombie_airstaff_death_vacuumed_a
            ai_zombie_airstaff_death_vacuumed_b
            ai_zombie_airstaff_death_vacuumed_c
            ai_zombie_airstaff_death_vacuumed_midair_a
            ai_zombie_airstaff_death_vacuumed_midair_b
            ai_zombie_airstaff_death_vacuumed_midair_c
            ai_zombie_airstaff_death_vacuumed_midair_d
In your mod.csv add this:
Code Snippet
Plaintext
weapon,sp/wind_staff_zm
weapon,sp/wind_staff_upgraded_zm
xanim,ai_zombie_thundergun_getup
xanim,ai_zombie_thundergun_getup_a
xanim,ai_zombie_thundergun_getup_b
xanim,ai_zombie_thundergun_getup_c
xanim,ai_zombie_thundergun_getup_quick_a
xanim,ai_zombie_thundergun_getup_quick_b
xanim,ai_zombie_thundergun_getup_quick_c
xanim,ai_zombie_thundergun_hit
xanim,ai_zombie_thundergun_hit_armslegsforward
xanim,ai_zombie_thundergun_hit_deadfallknee
xanim,ai_zombie_thundergun_hit_doublebounce
xanim,ai_zombie_thundergun_hit_faceplant
xanim,ai_zombie_thundergun_hit_flatonback
xanim,ai_zombie_thundergun_hit_forwardtoface
xanim,ai_zombie_thundergun_hit_jackiespin_left
xanim,ai_zombie_thundergun_hit_jackiespin_right
xanim,ai_zombie_thundergun_hit_jackiespin_vertical
xanim,ai_zombie_thundergun_hit_legsout_left
xanim,ai_zombie_thundergun_hit_legsout_right
xanim,ai_zombie_thundergun_hit_stumblefall
xanim,ai_zombie_thundergun_hit_upontoback
xanim,ai_zombie_thundergun_sprinter_getup_a
xanim,ai_zombie_thundergun_sprinter_getup_b
xanim,ai_zombie_thundergun_sprinter_getup_c
xanim,ai_zombie_afterlife_stun_a
xanim,ai_zombie_afterlife_stun_b
xanim,ai_zombie_afterlife_stun_c
xanim,ai_zombie_afterlife_stun_d
xanim,ai_zombie_afterlife_stun_e
xanim,ai_zombie_airstaff_death_vacuumed_a
xanim,ai_zombie_airstaff_death_vacuumed_b
xanim,ai_zombie_airstaff_death_vacuumed_c
xanim,ai_zombie_airstaff_death_vacuumed_midair_a
xanim,ai_zombie_airstaff_death_vacuumed_midair_b
xanim,ai_zombie_airstaff_death_vacuumed_midair_c
xanim,ai_zombie_airstaff_death_vacuumed_midair_d
fx,staffs\fx_staff_air_view
fx,staffs\fx_staff_air_twister
fx,staffs\fx_staff_air_twister_implode
fx,staffs\fx_staff_air_explode
STAFF OF FIRE
In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
Code Snippet
Plaintext
maps\_zombiemode_weap_staffs_fire::init();
In your generic_human.atr search this:
Code Snippet
Plaintext
body
{
And below add this:
Code Snippet
Plaintext
    ai_zombie_firestaff_death_walking_a
    ai_zombie_firestaff_death_walking_b
    ai_zombie_firestaff_death_walking_c
    ai_zombie_firestaff_death_collapse_a
    ai_zombie_firestaff_death_collapse_b
In your mod.csv add this:
Code Snippet
Plaintext
weapon,sp/fire_staff_zm
weapon,sp/fire_staff_upgraded_zm
fx,staffs\fx_staff_fire_exp_fireball
fx,staffs\fx_staff_fire_mini
fx,staffs\fx_staff_fire_trail
fx,staffs\fx_staff_fire_view
xanim,ai_zombie_firestaff_death_walking_a
xanim,ai_zombie_firestaff_death_walking_b
xanim,ai_zombie_firestaff_death_walking_c
xanim,ai_zombie_firestaff_death_collapse_a
xanim,ai_zombie_firestaff_death_collapse_b
STAFF OF BOLT
In your _zombiemode.gsc below:
Code Snippet
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_weap_staffs_bolt::init();
In your mod.csv add this:
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weapon,sp/bolt_staff_zm
weapon,sp/bolt_staff_upgraded_zm
fx,staffs\fx_staff_bolt_view
fx,maps\zombie\fx_zombie_tesla_electric_bolt
fx,maps\zombie\fx_zombie_tesla_shock_secondary
fx,staffs\fx_zombie_tesla_electric_bolt
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
STAFF OF ICE
In your _zombiemode.gsc below:
Code Snippet
Plaintext
maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_weap_staffs_ice::init();
In your generic_human.atr search this:
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body
{
And below add this:
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    ai_zombie_death_icestaff_a
    ai_zombie_death_icestaff_b
    ai_zombie_death_icestaff_c
    ai_zombie_death_icestaff_d
    ai_zombie_death_icestaff_e
In your mod.csv add this:
Code Snippet
Plaintext
weapon,sp/ice_staff_zm
weapon,sp/ice_staff_upgraded_zm
fx,staffs\fx_staff_ice_view
fx,staffs\fx_freezegun_shatter
fx,staffs\fx_staff_ice_trap
xanim,ai_zombie_death_icestaff_a
xanim,ai_zombie_death_icestaff_b
xanim,ai_zombie_death_icestaff_c
xanim,ai_zombie_death_icestaff_d
xanim,ai_zombie_death_icestaff_e
xanim,ai_zombie_quad_freeze_death_a
xanim,ai_zombie_quad_freeze_death_b
xanim,ai_zombie_crawl_freeze_death_01
xanim,ai_zombie_crawl_freeze_death_02
3 years ago
i confirm that, actually is on round 19 both times. I dk if has something related with the ice trap, both times when i used before round 16 17 zombies start to spawn slow until they stop to spawn on round 19-20

Anyway is a good map. Just i think special zombie need a bit more heatlh, he died so fast.
The error was generated by the teleport, the zombies were not going to a fixed point and the spawn was broken by that error. Currently the punch pack area can be purchased to avoid this problem.

They are working on some more bosses for the map, although for now I plan to leave it that way.

Thank you very much for your comments and time to play it. :D
3 years ago

Another question. When you upgrade 1 staff and you switch to another staff you lose the upgrade for the staff already upgraded? Or was a bug?

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Check out this video "COD: Black Ops - Zombies - High School Of The Dead (Solo/Steam)" https://www.twitch.tv/ilord11/v/1073221644?sr=a&t=54s

It is a bug, I will fix that part in the next update
 
3 years ago
Congrats on the release mate and thanks for making such a great map!
Thank you very much bro, I wait and play it

Double Post Merge: July 01, 2021, 04:06:08 pm

I will try it in a few hours, thank you so much!

Edit.

I build the staffs and open the computer room but i got stuck on round 21 with 12 zombies remaining but the spawning stopped for unknow reason.

Jug Area has a sign for kill avogadro, i killed many times around and inside the circule but nothing happens. I not sure what to do, any hint for what to do etc?

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The staff is a secondary EE to complete the main EE, in the trailer you can see some clues of the main EE. I'm going to check the spawn part.
3 years ago
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