1.-Go to your _zombiemode.gsc and look for the line: Below it add: 2.-Open your radiant and add the following things:
SoulBoxes
Add the amount you want of trigger_use with this kvp: In each of the trigger_use you created, create a script_struct almost touching the ground, select the trigger and then the script_struct and press W, you should see a red line that joins the trigger_use with the script_struct.
The amount you add will be the number of boxes to fill.
The number of souls needed is generated from a random number (between a minimum and a maximum) and you can configure it by modifying these lines in the file:
Rewards
If you want to enable the rewards, all you have to do is set the one you like the most to true (it can be one, all or none, depending on what you want), if not, set it to false to remove it.
Active examples: If you don't want it, simply disable it like this: Choose the ones you like the most.
//========================== FREE DOOR ===============================\\
Create a door with script_brushmodel or some model with a clip (so the player doesn't walk through it) and add all these kvps: If you want it to have a trigger_use that says some message add this trigg with these kvps: To change the message it will show, go to this line and modify it to what you want: The ^3 is yellow. This is the list of available colors: ^0 = Black ^1 = Red ^2 = Green ^3 = Yellow ^4 = Blue ^5 = Light Blue ^6 = Gold ^7 = White
Create 4 trigg_use with this kvp: These should be positioned where each player receives the weapon. There are 4, one for each player. Each weapon will be locked to a specific player. To configure the weapon is with this line: You simply change the name to the weapon you want to give.
//========================== ALL PERKS ===============================\\
There are two files: _normal and _shippuden. If you are not using the shippuden perks you should use the file that ends in _normal otherwise you should use the one that ends in _shippuden. When you choose it, remove the _normal or the _shippuden so that it remains only: _zombiemode_soulboxes
To configure the total points awarded by the reward, edit this line: For the total that you like the most.
3.-In your mod.csv add this: 4.-Add these sounds to your soundaliases: Note: In the .rar there are more fx of various colors, choose and replace the name with the one you like the most.
1.-Open your map in the radiant and add trigger_multiple where you want the sound to be inside. Add these kvps: 2.-Open your zombie_mapname.gsc and below add this: under of: add this: you have to look for this line: under it add this: at the end of the .gsc add this: 3.-Put this in your sounds 4.-Finally in your zone_source (mod.csv) add this:
1.-Open your zombie_mapname.gsc and look for this line: above it add this:
2.-Open your _zombiemode_spawner.gsc and go to the function: zombie_death_event( zombie ) and look for this (this is then at the beginning): below add this: Look for the function: zombie_damage() and look for this: below add this: Do the same step with the function: zombie_damage_ads
3.-Open your _zombiemode.gsc file and look for this function: onPlayerSpawned() under this: add this:
0.-Download the sound files and put them in your root_folder/raw/sound/. Also add them to your mods/mapname/sound
1.-Go to raw/maps/... and find the zombie_mapname.gsc file and copy it to your mods/mapname/maps/.. folder. Open file and dind this line: Just comment the line like this: Below that same line add this: Finally add this function at the end of your zombie_mapname.gsc file: Replace Text1, Text2 and Text3 with whatever you want..
1.-Go to raw/maps/... and find the _zombiemode_perks.gsc file and copy it to your mods/mapname/maps/.. folder.
Find this function: perk_hud_create( perk ) and replace with this: 2.-Go to raw/maps/... and find the _zombiemode_powerups.gsc file and copy it to your mods/mapname/maps/.. folder.
Find this function: powerup_hud_overlay() and replace with this: Replace with this:
In order to disable dogs on your maps you must follow these steps.
1.-Go to raw/maps/... and find the zombie_mapname.gsc file and copy it to your mods/mapname/maps/.. folder.
2.-Open the file and look for this line: Change the variable to false In the same file look for this line: Just comment the line like this: IMPORTANT NOTE. If you want to remove the dogs from your map do so, but don't remove the script_struct from the zone_test (your initial zone) where the dogs spawn as those are used by quickrevive.
In order to disable nova crawlers on your maps you must follow these steps.
1.-Go to raw/maps/... and find the zombie_mapname.gsc file and copy it to your mods/mapname/maps/.. folder.
2.-Open the file and look for this function: zombie_school_ignore_spawner( spawner ) will have the name of your map at the beginning (mine is zombie_school) and replace it with the following: NOTE: Remember to change the name: "zombie_school" to the name of your map.
Removed the panzer's claw attack and replaced it with the bo3 grenade launcher (Thanks Venom)
Fixed a bug with the Modular Atomic Disintegrator weapon
Note: When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn. If in 30 seconds it is not fixed they can use the new system to pass rounds, it is found in 3 locations on the map.
Nota: Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn. Si en 30 segundos no se arregla puedan usar el nuevo sistema para pasar rondas, se encuntra en 3 ubicaciones en el mapa.
FEATURES V1.1 Candy Perk from IW Weapons from Moder Warfare 2 Bosses from Black Ops, Coldwar COD Online Different game modes: Classic, GunGame, SharpShooter, One in the Chamber Magic Wheel from IW Modular Atomic Disintegrator from IW Venom X from IW Discord from IW 3 Hit like in Black Ops 3
FEATURES V1 All weapons from IW 11 Candy Perks from IW Magic Wheel from IW Modular Atomic Disintegrator from IW Brute from Spaceland Clown from Spaceland Slasher from Rave in the Redwoods Alien from Zombies in Spaceland(Boss fight) 3 Hit like in Black Ops 3
Played this map 2 weeks ago and forgot to leave a comment,
The map was great, but the skybox was off so maybe you should change it to something else, something pixelated.
Also Steve would die in one or two hits from the zombies so maybe you should take a look at that too.
Otherwise, nice map.
Of course, review Steve's system, according to me everything works fine, but it would not be bad to review it again. I don't like the skybox either hehe I just wanted to make it like my version of waw, although there will probably be some change in the next update.
I was thinking about a cool thing you could do is to add dogs rounds with the skins of the angry wolves with their red eyes in Minecraft, and also replace the spiders with Minecraft spiders if it's possible, to feel more in the universe of Minecraft, that would be cool !
I'll be looking at the spiders in the next updates.
NOTE: The download link comes inside a shortener, you are free to download the files or not. The shortener helps me keep bringing upcoming projects. I appreciate your help.