This mod was made for Black Ops 1 Zombies modders, it has the functionality of being able to create your maps in a very easy way, it will also allow you to add features from other games to your maps.
The Purpose of the Pack
This pack is full of optional stuff to add upon the lacking Black Ops Mod Tools. Accompanied by utilizing T5-MissingAssets as a base, LinkerMod, this pack can pack a serious punch for everyone to use the additional assets for their Mod Tools Experience, so people don't have to do extra ports anymore. This is all done by professionals.
Videos
Install
Simply drag the files to the root folder of your game.
Go to the Shippuden_Map_Maker folder and open the .exe file
Visit my YouTube profile to see the installation video:
Requirements
Call of Duty - Black Ops 1 Zombies
All Dlcs
Mod Tools:
Now with Mythical's Black Ops Mod Tools Installer, you can have T5-MissingAssets bundled in!
Description of functions WARNING: The map generator will replace your map template (.map) and everything that exists in the zombie_mapname folder.
Map:
Map name: Generate a template of your map with the name you specify and the characteristics selected.
Enable Customs Menus: Create Solo/Cooperative Menus in a much easier way.
Create GDT: Create a template (.gdt) so you can convert your map loadscreen.
Create soundAliases: Create the soundAliases of your map.
Zombies:
Select the model of your zombies: Choose the zombie model from other CODs that you like the most.
Select the type of walk:
Default: Zombies will gradually change their movement speed.
Walking BO2: The zombies start running and in high rounds there will not only be sprinters but there will also be walkers
Everyone runs from round 1: This needs no explanation xd.
Select the eye FX: Change the zombie eye effect.
Disabled Zombies Crawlers: By having this option enabled you do not allow Gibs to be generated, in other words say goodbye to the crawlers on your map.
Sprinters Animation: Default animations are loaded at startup. You can change the animations for much faster ones.
Settings:
Zombie Counter: Enable the zombie counter. You can select the color you like the most.
Disabled Nova Crawlers: If you hate these zombies from Kino you can now remove them.
Disabled Dogs: Disable dogs.
Weapon Glow: Light up your weapon chalks.
Hitmarkers: Enable BO4 hitmarkers.
Timed Played: Enables timed play mode.
Player Models: Change the player model and their hand view model.
Start Points: Change the starting points of your map (This is very useful for testing). When you release your map just look for this line in _zombiemode.gsc: //ZOMBIEMODE_START_POINTS and change it to the value of your points.
Weather: Select the weather on your map.
End Game: Enable the purchasable ending of your map.
Note: In your map add a trigger_use with the following kvp:
targetname end_game
Intro: Select the intro that you like the most.
PowerUps: Select the powerups you like the most:
Nuke BO2: Makes players invulnerable while zombies explode.
Full Ammo BO2: Refills the weapons magazine.
PapGun: Converts your weapon into an improved version.
Free Perk: Receive a random perk.
Invulnerability: You are invulnerable for a certain amount of time.
Foot Speed: You are faster for a certain amount of time.
Thunderbolt: The player sends zombies within reach flying.
Unlimited Ammo: Provides infinite ammunition for a certain time.
Note: If you want to modify any value, read the readme_custom_powerups.txt file
Perks:
Select the types of perks: Select the BO2 perks or the IW candy perks.
Mystery Box: Select a mystery box from other CODs
Pack a Punch: Select a pack a punch from other CODs
Perks Icons: Select the images of your perk icons from other CODs
Perk Style HUD: Select the style of your on-screen perk icons
Der Wunderfizz: Enable the Wunderfizz on your map
Spaceland HUD: Enable the spaceland hud
Vision:
Select the vision of your map: By selecting the vision of your map you will also change the worldspawnsettings of your map.
Fog: Enable or disable Fog on your map.
Credits: If you plan to use the mod please give credit to all of the following people:
SE2Dev, Nukem9 - Creators of LinkerMod
RealVenom - Ripped assets from Kino Der Toten and Five
FEATURES Tactical Nuke End Game Perks BO2 & BO3 Weapons from Moder Warfare 2 Bosses from Black Ops Coldwar, BO2 Different game modes: Classic, GunGame, SharpShooter, One in the Chamber Origins Mystery Box Paralyzer from BO2 Zap Guns/Wave Gun from BO1 3 Hit like in Black Ops 3
hey bro, I did everything as in the instructions and there are no errors, but the boss does not appear. I played until the 20th wave but he didn't show up
I'm working on a more recent version, I'll upload it in a couple of days
FEATURES Perks BO2 & BO3 Weapons from BO3 Bosses from BO2 & COD Online Different game modes: Classic, GunGame, SharpShooter, One in the Chamber Origins Mystery Box Origins Pack-a-Punch End Game (50K) 3 Hit like in Black Ops 3
These variables can be modified: hazmat_first_round --> First round of spawn hazmat_rnd_max --> Max spawn interval hazmat_rnd_min --> Minimum spawn interval hazmat_health_multiplier --> Multiplies the health of a normal zombie hazmat_can_monkey_taunt --> Allows the boss to follow the monkey_bolt hazmat_wonder_weapon --> Damage taken by wonder weapons hazmat_kill_points --> Points you give when you die
How to install You need to download the latest version of the utility file: shippuden_utility.gsc
The latest version will always be in the following folder:
1.-In your _zombiemode.gsc below: Add this: find this function: round_spawning() inside the function look for these lines: Note: If you are already using a boss of mine just skip to step 3
2.-Replace them with these 3.-Add these lines: above the line: Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
4.-In your generic_human.atr search this: And below add this: Note. Remember to check that you do not already have xanims added
5.-Add this to your mod.csv 6.-Add the sound.txt in your sounds
1.-Open your zombie_mapname.gsc and below add this: You can change the intensity of the snow with the following FXs: Use the one you like the most.
You have to look for this line: under it add this: at the end of the .gsc add this: 2.-Finally in your mod.csv add this: Note: Remember to put the name of the FX you are using
FEATURES Teleportation system in each round Perks BO2 & BO3 Weapons from Moder Warfare 2 Bosses from Attack of the Radioactive Thing Origins Mystery Box Origins Pack-a-Punch Origins Pap Camo End Game (50K) 3 Hit like in Black Ops 3
These variables can be modified: slasher_first_round --> First round of spawn slasher_rnd_max --> Max spawn interval slasher_rnd_min --> Minimum spawn interval slasher_health_multiplier --> Multiplies the health of a normal zombie slasher_can_monkey_taunt --> Allows the boss to follow the monkey_bolt slasher_wonder_weapon --> Damage taken by wonder weapons slasher_kill_points --> Points you give when you die
How to install You need to download the latest version of the utility file: shippuden_utility.gsc
The latest version will always be in the following folder:
Inside the file you will see a function called: Is_Boss( zombie ) Add the animname of your special zombie if you are using one of mine. In the case of the slasher it would be:
1.-In your _zombiemode.gsc below: Add this: find this function: round_spawning() inside the function look for these lines:
Note: If you are already using a boss of mine just skip to step 3
2.-Replace them with these 3.-Add these lines: above the line: Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
4.-In your generic_human.atr search this: And below add this: Note. Remember to check that you do not already have xanims added
Currently the mod only works for Kino der Toten, if I see support for the mod I will be updating the other maps. Any doubt, comment or suggestion you can leave it in this post.
Game Modes Classic: Regular game Gun Game: Kill zombies to level up your weapons and win the game SharpShooter: Every 75 seconds the game gives you a new weapon. One in the Chamber: You get a random weapon with a single bullet to survive
New bosses: Megaton from Cold War Margwa from Black Ops 3
Origins Mystery Box Origins Pack-a-Punch
Perk from BO2 & BO3
Wonder Weapons Ray Gun Mark II from Black Ops 2 GKZ-45 Mk3 from Black Ops 3 Estulla Astoth from Black Ops 3
FEATURES Battle Final VS Exo Zombie Perks BO2 & BO3 Weapons from Moder Warfare 2 Bosses from Black Ops Coldwar, COD Online Different game modes: Classic, GunGame, SharpShooter, One in the Chamber Origins Mystery Box Origins Pack-a-Punch Origins Pap Camo Venom X from IW MK3 from BO3 3 Hit like in Black Ops 3