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Messages - Megadeth9811

Have you correctly set up your zones in mapname.gsc?
Have you double-checked your spawner kvps?

Please upload a screenshot of your kvps.

Zone setup in mapname.gsc should look similar to this:
Code Snippet
Plaintext
	add_adjacent_zone( "start_zone", "zone01", "enter_zone01" );
add_adjacent_zone( "zone01", "zone02", "enter_zone02" );
add_adjacent_zone( "zone01", "zone03", "enter_zone03" );
add_adjacent_zone( "zone02", "zone04", "enter_zone04" );
add_adjacent_zone( "zone04", "zone05", "enter_zone05" );

Spawner kvps should look like this:
 
8 years ago
Make sure you only place one reflection probe in every room or major space, and you only use a lightgrid volume in playable areas. This will help with compile time/optimization.
8 years ago
I think you should use Zelda themed weaponry instead of COD guns. Swords, bows, axes, etc. Would be way cooler IMO. Also you better be adding the zombie shield using one of the Zelda shields. :please:

I'm still gonna use guns, but The Master Sword will be a buyable melee upgrade.

Plus, here is a peek at the pack a punch camo:


Seems very Zelda-like to me.
8 years ago
Added Link playermodels (still needs tweaking ingame)



8 years ago
I did it, and it works well for the most part.


Except that he sinks into the ground when you prone.
8 years ago
So I rigged a Toon Link player model, but I'd like to downscale the ingame model so he is not so giant in comparison to the zombies and the environment. How would I do this?
8 years ago
Edit: This map has been cancelled. Working on a new project instead.






As the Hero Of Hyrule, you must dwelve into The Temple Of Shadows
and battle the evil forces of Element 115!


Features (Red is not completed):

-Harrybo21's perks
-Custom Wind Waker-style particles
-Custom Wind Waker textures

-Buyable Ending
-LOZ Temple-style layout
-Custom Link playermodels


Currently seeking some scripters who can help me by scripting puzzle elements, and, perhaps a final boss to earn the buyable ending. PM me if you're interesting in this project. Thank you.




Double Post Merge: July 06, 2016, 12:37:59 am
Note: This map is NOT canon to the original Zelda games.
8 years ago
oh you're right,i'm sorry
this is the way i've done it
(Image removed from quote.)
i just jumped here and i got out fo the map
(Image removed from quote.)
Missing clip brush. Dunno how I missed that. Gonna update to v1.2 soon.


Double Post Merge: June 25, 2016, 06:27:30 pm
Version 1.2 Update

Changes:

-Updated harrybo21 perk version

-Fixed area where player could exit the map.


Link: http://www.mediafire.com/download/747sxg5f9i42795/vindicta_diaboli_v1.2.exe
8 years ago
think that's prob the one I put on c to the fg

I used the version that was on the page. What is that latest version so I can update it to that version?
8 years ago
Update v1.1

Changes include:
-Fixed pathing in pap area
-Fixed zombies spawners in deadshot zone
-Raised buyable ending price to 120k
-Removed frags from myster box
-Tweaks some weapon files

Link (I need an admin to change the link to this one on the download button)
http://www.mediafire.com/download/thlvsnmw55kkiwt/vindicta_diaboli_v1.1.exe
8 years ago
Trapped in the realm of Satan, you must endure his wrath!!!
______________________________________

Vindicta Diaboli (Vengeance Of The Devil)



This is a hell-themed zombies map that is  the successor to Necro Forest with harrybo21's perks and a buyable ending.

Features include:

-Hell-ish theme
-Harrybo21's perks (Each player can carry 6 perks)
-Buyable ending
-Weapons (non-elemental) improved from Necro Forest along with a couple new ones:
     -Colt M1911
     -B23R
     -Ballista
     -SMR
     -M27
     -MP7
     -Peacekeeper
     -AN-94
     -AK-47
     -SCAR-H
     -Type-25
     -.44 Magnum
     -Skorpion EVO
     -Chicom CQB
     -Remington 870MCS
     -KSG
     -XPR-50
     -MK-48
     -Ray Gun
     -Ray Gun Mark II
     -Blundergat
-Der Riese teleporter system
-Easter Egg Song: Hold F on all 3 teddy bears hidden in the map to activate the hidden song!

-Known Issues:
 -There are no teleporter effects (I had to exlude them to avoid the 400fx limit)
-Sometimes the mystery box light will disappear.


Credits:
-Megadeth9811 (Me): Mapping
-Harrybo21: Black Ops Perks
-BluntStuffy: Raygun Mk2 FX


I will do my best to update this map, but for now, here is the initial release:

8 years ago
Update!
The map is most of the way finished. I just need to fix some kinks, and it should be good to go!

Trailer:
8 years ago
Love the map man!  :) Sure, it has a flaw or two but I had lots of fun playing it! Just couldn't figure out the teddy bears...how are they activated?  :-\
There are 4. Damage them with any weapon to activate the song. One's on the radio tower. One is under Jug. The rest is up to you.
8 years ago
At least this version hits where you aim :please:
The ballista is still in the start area...
8 years ago
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