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Messages - Megadeth9811

Can we have a screenshot of the Black Ops III version, perhaps?
6 years ago
I'm calling the police.
6 years ago
I've seen character mods on the workshop, and I was wondering if someone can link me to a tutorial on the method behind converting viewhands from older CODs to BO3.

I know how to setup character tables and such, but I'm stuck on figuring out how to get custom viewhands working.

Any help would be appreciated.

Thanks.
7 years ago
Why not try modifying the existing wallbuys by removing the decals from them, then placing them on top of the crate?
7 years ago
where can i find how to get the 4 main character talking?
none of the "fix all sounds" tuts i have found addressed the voices, just perks and guns.

 :'( pls help me out

You can follow this guide on adding voiceovers here: http://wiki.modsrepository.com/index.php?title=Call_of_Duty_bo3:_ZM_Voxes
7 years ago
APE was working yesterday, but now every time I open it up, it crashes after a few seconds.

Please help.

UPDATE:

I got these errors when linking:
Code Snippet
Plaintext
^3GetFileAttributesEx(G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\megas_textures\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff) failed: The system cannot find the file specified.


  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp

ERROR: 'G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\\texture_assets\\megas_textures\\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff' is not a valid file.

^1ERROR: image '$gray_color' is missing
  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1Material mtl_p7_zm_der_teleporter_pad_light: could not load image $gray_color
  material:mc/mtl_p7_zm_der_teleporter_pad_light
    xmodel:p7_zm_der_teleporter
      col_map:maps/zm/zm_lee.d3dbsp
^1material 'mc/mtl_p7_zm_der_teleporter_pad_light' using technique 'mc/lit_backlit#e6142445.gbuffer' from techniqueSet 'mc/lit_backlit#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thicknessMap i_mtl_p7_zm_der_teleporter_pad_t
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: normalMap i_mtl_p7_zm_der_teleporter_pad_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5

  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1Material t7_rock_porous_rubble_pile_gray: could not load image $gray_color

  material:mc/t7_rock_porous_rubble_pile_gray
    xmodel:p7_cai_vista_building_tahrir_02_destroyed
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/t7_rock_porous_rubble_pile_gray' using technique 'mc/lit_detail#e6142445.gbuffer' from techniqueSet 'mc/lit_detail#e6142445' doesn't expose a 'colorMap' texture. Material textures:

  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: normalMap i_t7_rock_porous_rubble_pile_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: detailMap i_t7_micro_metal_cast_iron_01_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 9
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 8
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp

^1Material mtl_veh_t7_civ_van_comm_interiorillum: could not load image $gray_color

  material:mc/mtl_veh_t7_civ_van_comm_interiorillum
    xmodel:veh_t7_civ_van_commercial_dest_wht
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/mtl_veh_t7_civ_van_comm_interiorillum' using technique 'mc/lit_emissive#e6142445.unlit' from techniqueSet 'mc/lit_emissive#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: (null) $camo_base_gloss
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: emissiveMap $color
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    3: normalMap i_veh_t7_civ_van_comm_interiorillum_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    4: (null) $camo_base_mask
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    5: (null) $camo_base_normal
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5

  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
7 years ago
I had this issue as well. I am not sure if you were able to resolve this or not. What I had to do was cancel the update then close and reopen Steam before manually asking for it to update. Now, I have been getting an error when compiling maps. Have not been able to determine a fix for the error. Hope this helps.

You need to use MAKECENTS' Mod Launcher instead. Using that fixed my compiles.
7 years ago
I simply used MAKECENTS' launcher instead of Treyarch's. That fixed it for me.
7 years ago
Since the new patch, everytime I try to compile any map, a message saying "cod2map64.exe has stopped working" appears.

Is anyone else getting this error?
7 years ago
I cannot get my Mod Tools to update because it quits at 65.0 MB every time I try to download it.

How can I fix this?
7 years ago
I want to create a looping mushroom cloud effect like the one you see in the crater of Nuketown Zombies. I played around with the FX editor, but I had no clue how to make it.

Does anyone have any idea on how to achieve this effect?
7 years ago
There was a patch that came out recently, but I cannot start my game anymore. Does anyone else have this problem, or is it just me?

Double Post Merge: March 21, 2017, 10:48:43 pm
Disregard this topic. I forgot that my antivirus was turned on. Disabling it fixed it.
7 years ago
Here is an update on map progress:





7 years ago
Here is a little update video on map progress:

7 years ago
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