That's probably why they switched to a 3-year cycle which will die easily. They think that they'll have more time to make better features, but I honestly want to meet the people who work for them because I have seen more amazing scripting done by some of the independent scripters working on this site than Treyarch has ever done. This community has managed to keep up with Treyarch's "new" features with a game 6 years old and a shit ton more limitations and it amazes me every day I come here. Treyarch, Activision, and Sledgehammer can make all the games they want, but if they don't want to make the game a little more open source, it's their own noose. Sledgehammer is a kid splashing in a puddle. They have no clue what they are doing and making a COD on their own will turn out exactly like Black Ops Declassified. I will admit, however, I DID enjoy the MW3 maps and Infected immensely, but it was too similar to MW2. Ghosts is just a cash cow. EA dropped their micro-transactions just so COD could pick them up. What, 10 camos announced in ONE DAY?! FOR TWO DIFFERENT GAMES?! How about you work on the compatibility of both games instead of Death Machine Gunning a dead horse? That's my rant. Hope you enjoyed.