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Messages - MAK911

wait, you guys are working on who's who before vulture aid? seriously no one like who's who. Of course I like it for its looks because it would look great in one of my ideas, but otherwise its a cheap perk. How do you plan on nerfing it?
12 years ago
Sweet texture! If it was moving it'd be amazing, but still good! Could you post the background texture in case "people" want to use it?
12 years ago
Here is a list of items that I believe should be added to the store:
REMEMBER All items are unlocked not only by points but by unlocking challenges and ranks and NONE of the weapons can be pack a punched.

Pistols:

 WEAPON     POINT COST    DAMAGE                         
-Makarov      150                 Slightly higher than m9   
-P99             250                 Fairly higher than m9
-Tac .45        350                Moderately higher than m9
-B93r            450                Moderately higher than m9 (3-round burst)
-.357            550                1 shot kill to round 7

SMGs:

-Scorpion     750                 Moderately higher than m9 (rapid fire)
-FMG-9         850                 Significantly higher than m9 (rapid fire)

Wonder weapons:

-.115 Laser Revolver 1000  1 shot kill to round 15
-Gersh Gun 4000 1500 makes zombie shot at and all zombies in a 3 foot radius disapear with a gersch devicelike effect

Secondary Slot  200

Melees:

-Bat              200               1 hit kill to round 2
-Sog knife     300               1 hit kill to round 3
-Axe              400               1 hit kill to round 5
-Bowie          500               1 hit kill to round 7
-Electric
Circle saw    600                1 hit kill to round 3 (Rapid fire)

Proficiencies(You can only choose one):

-Kick (MW3)  200               Less Recoil
-Impact (MW3) 150            Bullets penetrate through heavier materials
-Melee (MW3) 200             Melee faster while holding your gun AND while holding a primary melee

Equipment (does not regenerate only choose one):

-Throwing knives (x6) 250 always one hit kill.
-Mortars (x2)  350              kills all within radius
-Molotov Cocktails (x3) 450  uses same effect for upgraded winters howl where the run in circles on fire until they die
-Peice of meat (x2) 400      You throw it and the zombies run to it. once they get there, they return to attacking players
-ESP Goggles 700              Allows you to see zombies through walls by putting a square over them. also indicates health, the amount of zombies left, and the damage of the weapon you are using.



Thats my idea. please consider!

Going off of what Ray said, only 8 of those things could be implemented.
ESP Goggles are impossible I'm sure.
Piece of meat would replace monkeys, but everyone loves those silly monkeys too much to get rid of them.
Gersch Gun is WAY too OP. That's like double the OPness of Thundergun and as a starting weapon would be ridiculous.
I don't think anybody voluntarily got cocktails. They're kind of like EMPs in WAW:Pointless and not worth the points.
A bat would be sweet, but I love the axe too much personally.
The B23R would be O.K. I don't know why you'd want any of those pistols besides the B23R and .357, but to each his own. Mortars would just be traps or huge grenades basically.
If the proficiencies didn't get drank like perks, I'm sure that would be alright.
Circle saw I don't understand. Literally a circular saw? That would be sweet.
The laser pistol is too O.P. for a starter.
Skorpion and FMG-9 would be OK if nerfed a little, but, honestly, if dual wielding gets successfully implemented in 1.1, would you rather have two normal badass FMG-9s or two nerfed FMG-9s?
Overall, it's still a good idea, but not the greatest selection of weapons as starters. Plus, there's always wall weapons.
B23R, .357, Skorpion, Five Seven would be good, Tac .45 is good, maybe KAP-40s, axe, and bat would probably be the eight best to go with considering nerfs and such.
12 years ago
Hate to be the bearer of bad news, but Summit from Black Ops 1 (Uplink from Black Ops 2) has already been made. It was made in the last week actually.
12 years ago
Just decided to ask this. Couldn't think of what camo would look nice on what.
Please leave your favorite camo and possibly what gun it looks best on.
This is NOT limited to Zombies camo.
Any camo and, if it changes styles or models, what game or model it looks best on.
If you have any ideas for camos that would look nice, post a picture or try to describe it.
12 years ago
Radars are actually pretty hard from what I've heard through this website. It's much more complicated than you think. Plus, the HUD can get pretty crowded with the radar in one corner, the round in another corner, and the points, ammo, and D-pad in one corner.

3 versions of a perk seems a bit much. 2 is O.K., I guess. What you're talking about would have to be really complicated to get to because it's essentially like the Pack-A-Punch for a player. There would probably be at least 3-5 triggers across the map from each other to make it harder. My idea for a name for it, which I really wish someone would make, would be Fruit Punch Fountain. It would be in 8 sections or however many perks on your map and you'd have to dip a bottle inside and drink from it. The bottle, of course, can only be used once, one can be held, and there are several throughout the map.

The Black Ops wonder weapons have been added in the UGX mod, except for the Shrink Gun. The zap guns and did not have their normal effect since the floating zombies are really hard to make up. The Black Ops 2 wonder weapons are most likely being added to UGX mod 1.1 Standalone. I would say the sliquifier would not have it's normal effect since the slipping zombies and exploding zombies with purple crap would be really hard, but after seeing the Gersch Devices today, I don't know.

Bosses are definitely being added.

You can view how many views you have on your posts by clicking on my posts and looking beneath replies on the right side.
12 years ago
This immediately reminded me of Downturn I think. The MW3 map. Pretty sick. Good job.
12 years ago
Make sure there is Hell's Retriever. I can't count how many powerups I've lost because of the damn bus. Also, if you can, make the bus not move unless activated.
12 years ago
that is true, in Buried i put the PDW and the an94 in a strategic and i never die (37 best round(easy level)).

and its give you 1000 points per chalk, you can get mule kick, jugger, fast reload and quick revive in 1 round. that is a big fail of treyarch :(

The weapon chalk was nice but it was OP when it came to the different weapons you moved and how much points you got. If it gave only 250 tops 500 points per chalk it would be much better. Also if they hadnt of used the most powerful weapons in the game for chalks. If the AN-94 had been replaced with the M16 for chalks and AN-94 was where M16 is, it would've been more challenging. The B23R should'nt be in any map at all. It doesn't fit in and its a weak gun even upgraded. It isnt even dual wield upgraded so it isnt worth it to get it. Every pistol should be singular unless upgraded because that proves that you trust that weapon enough to help you out, otherwise why bother getting a second one? That's just my opinion though

Post Merge: August 21, 2013, 03:04:20 am
After reading this, I get the impression that you haven't played the current version of UGX Mod.
Our Brutus is an evolution of the boss zombie we already had in previous versions of the mod. We ported the Brutus model and I scripted the footsteps and feet fx to make him look like he does in MOTD. That was not an attempt at fully porting Brutus, it was just a way to make our boss look more recognizable to players. We may make an effort towards making it even more like MOTD but we have not decided yet. Much more important things are in the pipeline.
I have not played it but from what I've seen there is no boss zombies in the videos I've seen. That could just be me but I haven't seen one. It is nice that you put the Brutus skin on him; I'm just saying try and make him look the part if you plan on releasing him as part of the mod, which would be nice so people could try to reskin him to fit the map.
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We've already seen some people say this in the comments. If SajeOne can find the time and the creativity for making an elemental weapons machine then we might do this, but no promises.
I know you probably won't take this advice, but I could help with creativity. You want weapons to have the element of water? Make a giant cylindrical test tube that has one side with a capsule of water and one with 115 I guess. Water and Acid could be interchangeable. Electricity? Tesla Coil Generator. The outside emits high voltage purple electricity with a ring around the top of metal. Once again this is in a test tube shape but it has to be activated by a switch separate from power. Fire? This one would be rather map specific and harder to find but have a break in pipes where you put the gun and have a valve that costs points to turn and fire goes over the weapon making it hard to see for the player. Air could be the same with steam but that seems iffy. The whole point is to make the weapon invisible to the player so you can't see when it's "switched" so water might have a swirling effect. If you like any of these ideas, take them. Just give credit where credit is due if you do.
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I really don't understand most of your points in this. Are you really saying the name of the perk is more important than the perk itself? And I don't understand your point at the end either.

A. The perk doesn't sound like a perk name. "Sharing Is Caring" is literally on millions of kindergarten walls. Not to be rude, but that's all it seems like. The name of the perk is a very important part of the perk itself because of the ease it has to say. You can say,"I'm going to get Quick Revive." to a friend and he knows what you're talking about because the sentence was clear and easy. If you say,"I'm going to get Sharing Is Caring." they'll be confused because the names too long to remember to say and not easy enough to remember. After MotD came out, everyone could say Electric Cherry easily because there was nothing to stump them. "Sharing Is Caring" doesn't seem like a simple name to say.
B. My point at the end is when you set a gun down on a floor that isn't very lighted, you could lose the gun because it would be hard to find. You could reference spots to the gun, but that doesn't mean they'd find it. The pegboard simplifies this because there's one spot that you need to find instead of scouring the map because someone forgot where they put it. Much simpler, but you still have to get there to get the weapon.
One final question: Will the Tranzit bus be in this mod? If not, is there a way to make one for your map? I saw in Seelow they made a car that transported the player if I recall. Maybe even in Comosea there was something similar.
12 years ago
I'm really excited for the UGX mod Standalone 1.1, but some stuff doesn't seem too great. This is my thoughts.

I like the elemental system, but it definitely shouldn't be in the Pack-A-Punch machine. The elements and PaP should be separate because they're 2 different systems. You can't just add something like that to that system because it is a specific upgrade system made to give laser bullets like it always has. To change it to a system with 6 different elements (Fire, Water, Acid, Electricity, Air, Lasers) would change the nature of the PaP machine to be more powerful than it ever was before, meaning it was holding off on us for years. There needs to be a separate machine to be seen as almost more powerful than the Pack-A-Punch, but not significant enough to seem like PaP is unnecessary.

Sharing Is Caring is a great concept, but the machine itself is bad. Sharing Is Caring doesn't sound like a perk machine. It sounds like an achievement. The perk machine looks amazing, but the name is too long. It may just be the Is in there, but it feels too long to say. I will most likely be starting to make custom maps once the mod comes out, but, if I can, I will be changing Sharing Is Caring into a pegboard in a gun shop in whatever I choose to make and put the "Elemental Machine" in there too. This way friends can drop weapons where they know where they can find them and mess with them if they have the money, otherwise you're directing them to where the gun is and causing trouble.

Brutus doesn't look right. I don't know if you did that as a little "Look what we did!" or not, but he doesn't look like the prominent, scary monster he is. I understand either way, but, if he does come with the mod, make him the kind of guy you should fear.

Questions:
*Can the Sentry gun be upgraded with the "Elemental Machine"? Otherwise, can it be PaP'd to be grenadier Sentry gun?
*Would you make Max Ammos optional? Like you can save it for when you really need it, but can only have one at a time?
*Gersch Devices? Are they possible?
*Will we get different character models or is it the normal ones?
*Galvaknuckles?
*Will you have the portable wall chalk like in Buried at all? If so, which ones?
*No ballistic knives? :)

Sorry if this is too many questions to answer at once. I like what you're doing with the mod: I just don't like how some of it works. Thank you for the hard work you're putting into the mod and I truly hope you take some of this to mind.
12 years ago
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