okey so yesterday i was testing some script what i take from Der riese, and now i want to change the song of the meteor but when i change the name it dont work.
also it dont plat the meteor_affirm sound
somebody can help me? (i have the sounds included in a .csv)
I go this error when i try to open asset_manager on the launcher: FAILED TO EXECUTE: asset_manager, and if i try open it manually it give me this error: "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem". i reinstall all and it dont work also i have all the c++ installed
Hi i am KDXDARK and i have custom tutorial of how to add buyable song for the jukebox. Hola soy KDXDARK y hoy les voy a mostrar como añadir canciones comprables al jukebox
Quote from Treminaor
Quote
It is also possible to have the Jukebox start with a limited amount of songs, and then by calling the add_song() function at any time during gameplay you could add a song to the menu, since it is dynamic. For instance, you could create an objective system for finding CD's scattered around the map - each CD unlocks a new song in the Jukebox! It's up to you to code these events, obviously. -------------------------------------------------------------------------------------------------------------------- También es posible tener el inicio Jukebox con una cantidad limitada de canciones, y luego mediante una llamada a la función add_song() en cualquier momento durante el juego podría agregar una canción al menú, ya que es dinámica. Por ejemplo, podría crear un sistema objetivo para encontrar CD repartidos por todo el mapa - cada CD desbloquea una nueva canción en la rockola. Depende de usted para codificar estos eventos, obviamente.
First: Go to root/mods/mapname/maps and open you mapname.gsc or root/raw/maps/mapname.gsc Primero: Vayan a root/mods/nombredelmapa/maps y abran el nombredelmapa.gsc o puede estar en root/raw/maps y abran nombredelmapa.gsc
and under the fuction maps\_zombiemode::main(); add this: y debajo de la funcion maps\_zombiemode::main(); Añadan esto:
And bottom of the script add this y debajo del script añadan esto:
where it say SONG NAME you put the name of your song and where say soundaliasname put the file name of your song Donde dice SONG NAME pones el nombre de la cancion y donde dice soundaliasname pones el nombre del archivo de la cancion
Example // Ejemplo:
Now open the Radiant // Ahora abre el radiant
1)_ Create a trigger_use and give it this kvps = targetname : song1 // Crea un Trigger_use y dale este kvps = targetname : song1
2)_ Add the model what you want and give it this kvps= targetname : song1_cd // ahora añade el modelo que quieras y dale este kvps= targetname song1_cd
1)_ i create a fuction and i do it work in some gamemodes, but how i do it only works with timed gameplay in that gamemodes.
example: 2)_ when i add a song in the jukebox the model disappears and it works, but if remove the song the model appears but it dont work
3)_i create a fuction to add song to the jukebox(this work perfect), but how i do to delete the model?, it dont play the sound "cha_ching" and "no_cha_ching".
PMem_Free( ui, 0 ) Loading fastfile localized_zombie_xcof Database: Assets Sync Started Loading fastfile 'localized_zombie_xcof' used 136.96 MB memory in DB alloc ERROR: image 'images/_-gc_usa_unioninsp_backpack_alpha_c.iwi' is missing ERROR: image 'images/c_chn_mp_pla_upper1_vest_n.iwi' is missing ERROR: image 'images/_-gc_gen_insidemouth_c.iwi' is missing ERROR: image 'images/_-gc_gen_eye_blue_c.iwi' is missing ERROR: image 'images/char_base_fabric_nocloth.iwi' is missing ERROR: image 'images/_-gc_gen_arm_clean_c.iwi' is missing ERROR: image 'images/c_chn_mp_pla_lower_n.iwi' is missing Database: Assets Sync Finished Loading fastfile zombie_xcof_patch Database: Assets Sync Started Loading fastfile 'zombie_xcof_patch' used 1.27 MB memory in DB alloc Database: Assets Sync Finished Error: Need 54013999 more bytes of 'main' physical ram for alloc to succeed Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
Unhandled exception caught
this start after i add the song to the jukebox Post Merge: October 22, 2013, 12:42:04 ami restart my computer but i keep getting the same error
Hi i am KDXDARK and i going to show you how to make zones for Nazi Zombies, let's go!
1)_ Open the launcher and open the radiant
1.1)_ In radiant open your map, if you got your start zone in your map please dont do the step 1.2.
1.2)_ in radiant do right clic in the 2D view
and go to: Info > volume
and cover the area of the start, press N and give it the next Kvp's:
deselect the info_volume and do right clic on the 2D view and go to: actor > axis > zombie > ger > ber_sshonor
now give the next Kvp's to the char
and select "spawner" and "forcespawn
it need look's like this
now you going to see like a yellow line connecting the info_volumen with the zombie.
1.4)_ let's add some riser's for this we need do the next:
-Make a copy of the zombie(what we make up), but in this zombie going to add a new Kvps
here a screenshot:
now in the 2D view do right clic and go to: script > struct
and give it this Kvp's:
Important: the "find_flesh" is for the zombies don't need reach a window(this going to make the zombie spawn and find the player), if you remove it they need a window for enter in your map.(sorry for my bad explanation, download the map example).
IF MY EXPLANATION IS WRONG PLEASE SOMEBODY CHAGE IT!
1.5)_let's add some Dogs for this we need do the next:
-do right clic on the 2D view and go to: Actor > zombie_dog
and give it the next kvps:
and select the "spawner" and "forcespawn"
do right clic in the 2D view and go to script > struct
and give it the next kvps:
all right dogs added!
2)_ Now let's go to add zones
2.1)_
and go to: Info > volume
and cover the area you want, press N and give it the next Kvp's:
deselect the info_volume and do right clic on the 2D view and go to: actor > axis > zombie > ger > ber_sshonor
now give the next Kvp's to the char
and select "spawner" and "forcespawn
it need look's like this
now you going to see like a yellow line connecting the info_volumen with the zombie.
2.2)_ let's add some riser's for this we need do the next:
-Make a copy of the zombie(what we make up), but in this zombie going to add and change Kvps
here a screenshot:
now in the 2D view do right clic and go to: script > struct
and give it this Kvp's:
now make a door(a normal door with trigger and all the stuff)
but give this kvps to the trigger:
Now select the door first and the zombie and press W, now you going to see a yellow line connecting the door and the zombie.
all done on the radiant!
3)_ now open your mapname.gsc
if you use the UGX script placer is in: root/mods/mapname/maps
if you use the script placer(by mrhankey) is in: root/raw/maps
find the next:
and you going to see this:
change it for:
explanation:
this connect the zones with another zones, for example the start_zone will connect with the zone1 by the script_flag(enter_zone1) of the trigger of the door. (i think is wrong, but somebody going to fix it)
you can add a lot of zones, but you need change the zones name with what you want, example:"zone1","zone2","zone3","zone4","zone5","zone6"
Another example:
suppose i got 3 rooms in my map, with the start_zone in the middle, the zone1 at the left and the zone2 at the right. The script wiil be like this
-The mod consist in gain more points than the another players in a limited time, if you gain more points than the another player, you win!.
Planned: -Add it to UGX MOD -Custom sounds
Features:
-Competitive mod -5, 10 and 15 minutes of fun -20 weapons -All weapons give points -Entertaining music of 5, 10 and 15 mins. -No perks, no powerups
Bug Fixes:
0.1 -Fixed drop of zombies 0.2 -Fixed sounds
I take the idea from the map Stinky(prototype map) and i try to addapt it to der riese style, But with new sounds(i used the sound of stinky market), new weapons(ugx mod weapons).
Big thanks to Fooy's for create this awesome mod!!
This mod is not "approved" by the UGX Team, i going to add it to my map only, there isnt going to be released(mod). But if UGX Team want it, I'll be in agreement and i going to give it to them