UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - KDXDARK

April 1st joke - topic locked ;)




Description
The map is based on the city where i live, i really love remaking this map that took me like 1 year to make it (lazy bitch), the map is big, but it have very good detail(i think)

Features
MW2/MW3/BO2/BO3 weapons
Harry bo21 Perks v5.0(Banana colada included)
Special round( :troll: )
Changed a few sounds(i hope you like it)
MOTD HUD
MOTD Wolves/hell retriever
And more stuff


ScreenShots



The download link is on my personal page
https://julianquiroga.webs.com/zsc

¡ENJOY!
5 years ago
For some reason the notifications bar isnt working properly, is behind of all...



6 years ago
Hi all, my name is Julian but you may know me as D4RK/KDXDARK/DARKLEGION, i been in the zombies community since 2010 and entered ugx in 2011.

I created this topic to say goodbye to everyone, you may wonder "why?"

I had to go back to 2009 where i changed school, and there a big problem started for me, my "classmates" they werent good people with me, so for straight 5 years i had to deal with them, and "the director and teachers" of the school ignored me, this caused to make me stay in home all the day and a lot of problems with my personality. then i found this place and i was feeling so good here, a lot of good time i spend here.

Now that i am 20 years old, i see more things that i couldnt see before, i lost those 6 years of my life in that hell.

I am not longer interested on custom zombies, so i decided to leave the community for a long period of time.

I am trying so very hard to do the right things now, and i want to recover my life to a good point.

I know i am not a great modder/mapper but i always tried to do the best i can and i want to thank all the people that help all this years, sometimes i was a pain in the ass, sorry.

My future is uncertain now.... Goodbye my friends <3


(sorry if im not clear with my words)
7 years ago
Because the CODXP start today, they put all the titles -50% on steam

http://store.steampowered.com/sale/cod/?snr=1_41_4__42

grab that bo3 for mod tools m8  :gusta:
8 years ago

Quote
Description
The map is based on the city where i live, i really love remaking this map that took me like 1 year to make it (lazy bitch), the map is big, but it have very good detail(i think)

Trailer

Features
MW2/MW3/BO2/BO3 weapons
Harry bo21 Perks v5.0(Banana colada included)
Special round( :troll: )
Changed a few sounds(i hope you like it)
MOTD HUD
MOTD Wolves/hell retriever
And more stuff

Screenshots

Credit list
Quote
From my heart i want to thank to this people who help me a lot while making this map, i really appreciate all the support and help they give me, i learn a lot of things while making this map that will help me to become a better person in the future. Thank you guys <3
Quote
-Harry Bo21
-Treminaor
-AwesomePieMan
-DidUknowiPwn
-NateSmithZombies
-JBird632
-HitmanVere
-Lukkie1998
-Ray1235
-RadimaX
-Scobalula
-Smasher248
-ProRevenge
-Steviewonder87
-JV
-Ricko0z
-BlackJackJonnyy
(it doesnt matter the order of the list, all this people is special for me)
If i forgot somebody please tell me

8 years ago
for some reason my game dont load a xanim and it give me this error: Error: Could not load xanim "bh_rotors".

the anim is included, also added on generic_human.atr and vehicles.atr

what i am doing wrong?
8 years ago
hi

For some reason after the player is revived the game give him the hell retriever(when he dont have it) and i cant take it away. i try adding a script that hitman give me everywhere but it doesnt work.

Quote
_harrybo21_utilities.gsc
Code Snippet
Plaintext
harrybo21_return_loadout( stuff, ignore_perks )
{
self takeAllWeapons();

for ( i = 0; i < stuff.perk_inventory.size; i++ )
{
skip = false;
if ( isDefined( ignore_perks ) && ignore_perks.size > 0 )
{
for ( p = 0; p < ignore_perks.size; p++ )
{
if ( stuff.perk_inventory[ i ] == ignore_perks[ p ] )
{
skip = true;
break;
}
}
}
if ( skip )
continue;

self thread maps\_zombiemode_perks::harrybo21_perks_give_perk( stuff.perk_inventory[ i ] );
}
self.inventory = stuff.inventory;
weapon_max = self.inventory.size;
if ( !self hasPerk( "specialty_extraammo" ) )
weapon_max = 2;

for ( i = 0; i < weapon_max; i++ )
{
if ( stuff.inventory[ i ] != "none" )
{
self giveWeapon( stuff.inventory[ i ] );
self setWeaponAmmoClip( stuff.inventory[ i ], stuff.weap_ammo[ self.inventory[ i ] ][ "clip" ] );
self setWeaponAmmoStock( stuff.inventory[ i ], stuff.weap_ammo[ self.inventory[ i ] ][ "stock" ] );
}
}
for ( i = 0; i < 4; i++ )
{
if ( isDefined( stuff.action_inventory[ i ] ) && stuff.action_inventory[ i ] != "none" )
{
self maps\_harrybo21_utilities::harrybo21_give_gun( stuff.action_inventory[ i ] );
}
}
self.lastActiveWeapon = stuff.lastActiveWeapon;
if ( !self hasWeapon( self.lastActiveWeapon ) )
self.lastActiveWeapon = self.inventory[ 0 ];

self switchToWeapon( self.lastActiveWeapon );

/* if ( isDefined( stuff.grenade ) )
self harrybo21_set_grenade( stuff.grenade, stuff.weap_ammo[ stuff.grenade ][ "clip" ] );
else
self harrybo21_set_grenade( "fraggrenade", 0 );

if ( isDefined( stuff.alt_grenade ) )
self harrybo21_set_alt_grenade( stuff.alt_grenade, stuff.weap_ammo[ stuff.alt_grenade ][ "clip" ] );
else
self.alt_grenade = undefined; */

//I add this thanks to hitman
if ( !self hasweapon( "zombie_tomahawk" ) )
self takeweapon( "zombie_tomahawk" );
else if ( self hasweapon( "zombie_tomahawk_flourish" ) )
self takeweapon( "zombie_tomahawk_flourish" );
else if ( self hasweapon( "zombie_tomahawk_upgraded" ) )
self takeweapon( "zombie_tomahawk_upgraded" );


}
Quote
_zombiemode_perks.gsc
Code Snippet
Plaintext
harrybo21_perks_player_revive()
{
self notify ( "player_revived", self );
self reviveplayer();

self.revives++;
self.stats[ "revives" ] = self.revives;

self harrybo21_return_loadout( self.loadout, self.loadout.perk_inventory );

self thread maps\_laststand::say_revived_vo();
self.revivetrigger delete();
self.revivetrigger = undefined;
self.health = self.maxhealth;
self AllowStand( true );
self AllowCrouch( true );
self AllowProne( true );
self AllowSprint( true );
self SetStance( "stand" );
self DisableInvulnerability();
self EnableWeaponCycling();
self _enableOffhandWeapons();
self freezecontrols( false );
self.being_revived = false;
self.ignoreme = false;
self.revived = true;
wait .1;
if ( isDefined( self.whos_who_active ) )
self VisionSetNaked( "zombie_whos_who", 1 );
else
{
self VisionSetNaked( level.zombie_vars[ "vision_file" ], 1 );
setClientSysState( "lsm", "0", self );
}
iPrintLnBold( "^1Last stand - loadout returned" );
if ( !self hasweapon( "zombie_tomahawk" ) )
self takeweapon( "zombie_tomahawk" );
else if ( self hasweapon( "zombie_tomahawk_flourish" ) )
self takeweapon( "zombie_tomahawk_flourish" );
else if ( self hasweapon( "zombie_tomahawk_upgraded" ) )
self takeweapon( "zombie_tomahawk_upgraded" );

}
I am using harrybo21 perks(last version) and nate wolves
8 years ago
Hi, for some reason my weapon box isnt moving, i am using the sniperbolt ones.

i try this solution and it dont work:http://ugx-mods.com/forum/index.php/topic,11120.msg123753.html#msg123753

i am using harry perks that use a edited version of _zombiemode_weapons.gsc but i never have problem with that before. so i think it cant be the problem
8 years ago
http://www.youtube.com/watch?v=57l-PV6EZ4o

yesterday i got trolled by treyarch so bad... :D
8 years ago
Hi for some reason my hintstring doesnt update. I already use this treminaor tutorial http://ugx-mods.com/wiki/index.php?title=Hintstrings_not_updating but for some reason it dont show me the string while in game.

somebody can help me to fix this?
8 years ago
I am having this problem with zombies and traverse, for some reason normal zombies dont use the jump down or the wallhope traverse.

1 year ago in the YAW contest i added this normal zombies with the traverse and they work perfectly, but now when i try to made them they dont reach the traverse.

video:
http://youtu.be/PWALTA8LN5M
8 years ago
so i use the skinoverride to make the pap model for my map, and for some reason when i test them ingame it only show me the hands of the player, and dont show me the model of the weapon, i already got the images files includead the weapon file and all that stuff, somebody know how to fix this error?
8 years ago
For some reason when i use the flag_set function on my script i start to get a infinit loop killing thread, i already add a wait on the script and it keep happening, somebody know why?
8 years ago
Loading ...