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Topics - KDXDARK

I got a big question: I am a Monthly Contest Winner, i got access to the donators section i can post a beta of my map over there?
11 years ago
Hi people!
The video of the first DLC of the Black Ops 2, with 4 new multiplayer maps, 1 zombie map, new game mode avaible for zombies and the new weapon peacekeeper
11 years ago
HAPPY NEW YEAR FOR ALL UGX
11 years ago
    (sorry for my bad english)
    Redention:
    3%
    Little Story
    Price: I lose the radio for give the coordinates of the airstrike!
    Soldier: When you lost it?
    Darklegion: Maybe in the teleporting...
    Onlinex: But that is impossible, the teleporting only work with people
    Price: Onlinex is right, so i dropped it when i lowering of the helicopter!!
    Darklegion: Treminaor you can cover us with the littlebird for a moment?
    Treminaor: Roger that!


    Continue

    More people going to appear on this map and history
    Features:
    • Modern weapons
    • Custom images
    • Killstreaks: Littlebird, AC130, Reaper, Airstrike, and more?
    • All the perks
    • PAP
    • Some animations
    • Awesome end!
    This isn't all i got more but for now is not tested

    Screenshot
    (The map is more bigger only i take one image for my connection speed(very slow))
    Keep your eyes open!
    [/list]
    11 years ago
    I wanna add animation to a weapons in blender, somebody can help me?
    11 years ago
    I make a map with the ugx placer but i wanna put in the main a image and no console

    somebody can help me?
    12 years ago
    idk why but this last month (september and october) i lose my ideas and habilities of the mapping, i not feel nothing for the mapping like a few months before, nobody dont feel the same thing?  :(
    12 years ago
    i got that error trying to open the radiant

    Couln't load material "$Default"
    12 years ago
    Two months earlier Ugx-mods got 90 members now got 370 total(nice number), the page got a good features of the new maps, help desk and wiki.!
    has many made donations which are used to:
    -Help to pay for our web hosting.
    -Help to cover the costs of using a high-speed file server for our downloads.
    -Pay for quality 3D models to use in our maps/mods.

    The people see the awesome work of Ugx in his new map "Comosea" with custom features

    For the tutorials of Treminaor i am making maps of zombies and multiplayer too (maybe Redention), for the tutorials of Codmapper i know how to put detail on the map, for Darkmapper, Aidan and Paragalor i know how to put cod 4 weapons, Radimax when i see he's map i think "i need work more for be the best"(i never going to be the best LOL), Wing3d for your map "Bar" the park of the alley i can make my map more creepy.


    Thank's for all UGX-TEAM is a awesome page with good people!!!!!!

    (really i am not going to be the best never! :) )
    12 years ago
    Hi people i am DARKLEGION and this is a tutorial to add custom powerups, Thank's to Treminaor and Codmapper for the help.

    1)_Go to raw/maps and copy the  _zombiemode_powerups.gsc to mods/mapname/maps .

    2)_open in the line 48 you see this " // Random Drops " and down of that:
    Code Snippet
    Plaintext
    	add_zombie_powerup( "nuke", 		"zombie_bomb",		&"ZOMBIE_POWERUP_NUKE", 			"misc/fx_zombie_mini_nuke" );
    // add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke_hotness" );
    add_zombie_powerup( "insta_kill", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL" );
    add_zombie_powerup( "double_points","zombie_x2_icon", &"ZOMBIE_POWERUP_DOUBLE_POINTS" );
    add_zombie_powerup( "full_ammo",  "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO");
    add_zombie_powerup( "carpenter",  "zombie_carpenter", &"ZOMBIE_POWERUP_MAX_AMMO");
    under the carpenter add this
    Code Snippet
    Plaintext
    add_zombie_powerup( "unlimited_ammo", 	"aircraft_bomb", &"UNLIMITED_AMMO" );
    add_zombie_powerup( "player_godmode", "zombie_brain", &"GODMODE" );
    add_zombie_powerup( "speed", "char_jap_impinfwet_body4_g_lowclean", &"SPEED" );
    3)_ go to the fuction " powerup_grab() "
    under
    Code Snippet
    Plaintext
    					case "carpenter":
    level thread start_carpenter( self.origin );
    players[i] thread powerup_vo("carpenter");
    break;
    add this
    Code Snippet
    Plaintext
    		case "unlimited_ammo":
    players[i] thread unlimited_ammo_powerup( self );
            break;
    case "player_godmode":
                            players[i] thread player_godmode_powerup( self );
                            break;
    case "speed":
                            players[i] thread speed( self );
                            break;

    4)_now find this fuction  " nuke_flash() "
    Code Snippet
    Plaintext
    nuke_flash()
    {
    players = getplayers();
    for(i=0; i<players.size; i ++)
    {
    players[i] play_sound_2d("nuke_flash");
    }
    level thread devil_dialog_delay();


    fadetowhite = newhudelem();

    fadetowhite.x = 0;
    fadetowhite.y = 0;
    fadetowhite.alpha = 0;

    fadetowhite.horzAlign = "fullscreen";
    fadetowhite.vertAlign = "fullscreen";
    fadetowhite.foreground = true;
    fadetowhite SetShader( "white", 640, 480 );

    // Fade into white
    fadetowhite FadeOverTime( 0.2 );
    fadetowhite.alpha = 0.8;

    wait 0.5;
    fadetowhite FadeOverTime( 1.0 );
    fadetowhite.alpha = 0;

    wait 1.1;
    fadetowhite destroy();
    }
    and under that add this
    Code Snippet
    Plaintext
    unlimited_ammo_powerup( drop_item, player_won )
    {
    level notify ("powerup unlimited ammo");
    level endon ("powerup unlimited ammo");
    self iPrintLnBold("^7Unlimited Ammo");
    setsaveddvar ( "player_sustainammo",  1 );

    wait ( 30 );

    self iPrintLnBold("^7No More Unlimited Ammo");
    setsaveddvar ( "player_sustainammo", 0 );
    }
    player_godmode_powerup( drop_item, player_won )
    {
        level notify ("powerup player_godmode");
        level endon ("powerup player_godmode");
        self iPrintLnBold("^7GOD!");
        self EnableInvulnerability();
        wait  5;
    self iPrintLnBold("^7NO MORE GOD!");
        self DisableInvulnerability();
    }
    speed( drop_item, player_won )
    {
        level notify ("powerup speed");
        level endon ("powerup speed");
        self iPrintLnBold("^7Speed!!!");
        self setmovespeedscale(2.0);
        wait  15;
    self iPrintLnBold("^7NO MORE SPEED!");
        self setmovespeedscale(1.0);
    }
    5)_ Go to raw/maps and open your mapname.gsc and add this in your main fuction

    Code Snippet
    Plaintext
        include_powerup( "unlimited_ammo" );
        include_powerup( "player_godmode" );
        include_powerup( "speed" );

    Example

    Code Snippet
    Plaintext
        include_powerup( "unlimited_ammo" );
        include_powerup( "player_godmode" );
        include_powerup( "speed" );

    maps\_zombiemode::main();

    6)_ Go to Zone_source and open your mapname.csv and add this in the end of it
    Code Snippet
    Plaintext
    xmodel,zombie_brain
    xmodel,aircraft_bomb
    xmodel,char_jap_impinfwet_body4_g_lowclean

    7)_compile all your map and test it!

    ENJOY  :troll:

    (if you got a error post here and wait for my response)
    possible error in the GOD POWERUP fuction
    12 years ago
    is just a question if is possible make a help desk with user tutorials, i see the tutorials of ZMBS DON GOONY, Rampage_619, Cold and the tutorials in the wiki. is just a question.
    12 years ago
    i wanna know how i do to port a custom model from maya to codwaw  :troll:

    12 years ago
    i delte all the weapons and replace with modern weapons but i still getting the error of the limite.

    i delete the weapons in the folder mod, dlc3_code and zombiemode_weapons.

    i do something wrong?
    12 years ago
    only i need add the zones for prototype mod and my new map is finished but idk how i put the zones



    possible help???? :alone:
    12 years ago
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