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Contact Support - Help Center Get help on the UGX Discord. Join it now!not in overrun, he doesnt suit that map, a future map maybe though
yes i notice a lack of dogs and bosses in your maps, heres hoping for pentagon thief soon
Good point i never noticed that either whilst playing and also jbird i found a tatic that makes this map major easy on co-op, running circles by power is there anyway you could make this a little bit more difficult? lol
Its in the box, play the map.
Every zombies weapon from black ops are already in the map.
Black Ops Mod: Update coming soon
With the newly released Lemon, I will be updating the map/mod some time soon with new animations and a couple of fixes.
Planned Features:
- add proper scavenger animations
- add matryoshka dolls with proper animations
- fix path node issue (prevent zombies from piling up at windows)
- removing Reserve Soda perk and increasing RPK + HK21 magazine sizes to their proper sizes
- add perk light for Vigor Rush
- fix claymores hud ammo count
- add deadshot daiquiri (will be located at Reserve Soda's present location)
Note: if anyone has seen any bugs/glitches in the map, please tell me so I can add them to the list.
Also, if there are any features, that you feel are missing from the mod, please let me know and I will see if I can implement it.
I know all the bugs already and am working on fixes, with the train this is something that hasn't been done before in custom zombies so im trying to work it out
Anyone know the best solo strategy on this map? There's really no good camping or training spots, even the big open area in spawn is too tight.
First attempt, only survived to round 11 (and that was with 3 buys of quick revive and 3 buys of jugg )
You can trust us not to screw anything up, and if you want to keep updated subscribe to the YouTube channel, we will be uploading videos more or less weekly showing off things we have done to the map, we will also be posting the updates on here but more or less every two weeks. Hope you enjoy it!
I will be making an update soon, Im gonna wait a little for people to report any glitches (that are really big/game breaking) I might add more modes of transportation around the map since people dont like waiting for the train
GOOD LORD! Thorough testing, thy name is JadenSzewczak. You are a handy person to know
World at war uses the normal knife animations when you purchase the bowie knife. There is not such weapon file that is used for the sickle/bowie knife meaning that it has to use the knife animation in the players weapon file, of which there can only be one. So there is no way to add the sickle's animations, as much as I'd like to.
I'm not going to add some broken dual wield weapons into the map, nor will I add a broken dive to prone.
About the weapons without the proper clip size (ie rpk and hk21) this is due to the reserve soda perk. There is a limitation in the world at war engine where you cant have a weapon clip greater than 127 rounds, so if you get the reserve soda perk and increase your clip size, you would go over the limit and break the ammo counter hud.
As far as I can tell it's the official sickle animations. Also diving is possible with scripts, but not the same as the 'official' diving.