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Messages - InFInIX

Hey guys i made this gun but don't know how to export it with the tool from ugx for maya 2014
https://www.youtube.com/watch?v=4gGNtT_v50M

I installed this plugin:
http://ugx-mods.com/wiki/index.php?title=Maya_2012-2014_Xmodel_and_Xanim_Export_Tool
But it tell me i have to select all meshes
I made a rightclick and selected all but it tells me the same
10 years ago
The map is paused for 3 days :)
10 years ago
Find some help with these glitches
if you got a youtube channel ill subscribe if you continue.

(dont know how to insert pictures :alone:)

I don't have the map file anymore
And i don't make YT to get subscribers :)
10 years ago
This is a tutorial based on the GCZscriptplacer i never used ugx scriptplacer but i look how to doit with the ugx one :)
10 years ago
You can get the maya student version for free and it doesn't have an expiration date.
BIG BIG BIG BIG thanks saje :D
10 years ago
Hey,
I got the files for the Raygun mark2
BUT
launcher says they are "xmodel is 20 but has tobe 25 out of date"
so can someone convert them for me with maya? i dont have it and dont have the 30 day trial anymore :(
-InFInIX
10 years ago
Edit: You should change your player_interactive_hands too.
I never changed them from viewhands_player_blackkit and it worked with every weapon type /cod4,mw2,mw3,bo1,bo2,ghosts/ :)
10 years ago
Step 1:
First you have to find/port your viewhands
go into assetmanager and find a model you like wich can look like this one

Step 2a:<- non UGX SP version (will not work with Ugx SP)
now change them in your loadout.gsc
Search for
Code Snippet
Plaintext
zombiemode
and under it change the next 3
viewmodel_usa_marine_arms


Step 2b:<- UGX sp
Simplie do step 2a BUT change the first three viewhands if you open the file

Step 3:
put
xmodel, your_viewhands
in your mod.csv
10 years ago
Keep Made in Germany up ;)

I hope to see a UGX Mod version of it <3 <3

I love the ugx mod but iwant to make a very storybased map and in ugxmod all player play gun game and dont look at story :)
-InFInIX

Post Merge: April 16, 2014, 02:32:07 pm
Looking from a technical perspective if you are using original animations for your IW weapons then you would want to use IW's rig, otherwise ADS animations aren't going to work. You could always edit Treyarch's rig if you wanted to as well but you then need to understand the rig structure of the viewhands.

all works with the viewhands i dont have any ads problems or  tag problems :D
if you mean that ;)
10 years ago
awesome map. I think the mw2 viewhands would fit good with the map  :)
Can you say the number of the viewhands :O
because there are only BO2 and GHOST ones :P

And thanks guys
10 years ago
Evolution |
=======|

Hey guys i had to reset my computer because i got a virus
and can't save anything from my computer so i don't have the map/mod anymore :,(

Evolution is a Nazi projekt for chemical test on the element 115
You start in a small buncker under "Der Riese" and fight too the chemi laboratorys of the nazis...
But you don't like wat you see...........

Spoiler: click to open...
ALL of these weapons have the correct melee and reload time and crosshair and pack a punch models
Current weapon list:
BO2
Chicom CQB - Porkroyals
peacekeeper - Porkroyals
B23R - InFInIX
Ballista - InFInIX
UZI - InFInIX

BO1
Galil - Anims by FRD, Model by InFInIX
Commando - Anims by FRD, Model by InFInIX
M14 - Anims by FRD, Model by InFInIX
MPL - Anims by FRD, Model by InFInIX
ak47 - Anims by FRD, Model by InFInIX
ak74u - Anims by FRD, Model by InFInIX
colt - Anims by FRD, Model by InFInIX
FAL - Anims by FRD, Model by InFInIX
Famas - Anims by FRD, Model by InFInIX
CZ75 - Anims by FRD, Model by InFInIX
UZI - Anims by FRD
Crossbow - InFInIX
Minigun - xPenetrationxX99Xx

MW1
-
Need the correct modtools in my one are missing xmodel parts and surfs

MW2
Vector - InFInIX
Colt Anaconda - InFInIX
ACR - InFInIX
Glock18 - InFInIX (use USP anims)

MW3
Five7 - InFInIX (use M9 anims)

Ghost
USR - InFInIX (use m40a3 anims)

World at war
Tommy gun
Sawed off
Raygun
trenchgun
STG-44

Features added:
Spoiler: click to open...
BO2 viewhands
Ghost viewhands
MW2/3/1 weapons
Great detail
8 perks[Bamskater33's]
Easy FX[UGX-mods]
Zombie counter [mrhankey91]
Player specific viewhands

-ALL scripts are moddified by me

Features comming:
Spoiler: click to open...
MW1/2/3 weapons
Custom HUD(In the moment i'm helping weezy428)
Five zombies if you get to the Laboratories
(Hopfully)Raygun mark 2 (Don't have it now)
Custom perks
more to come....

IMPORTANT:
It would be AWESOME! if someone can give me the files for the RGMK2 OR! convert my ones to cod5 ones :)


Viewhands:
Spoiler: click to open...
Nr.1

Nr.2

Nr.3

Nr.4

Nr.5

And now the map:
Spoiler: click to open...



Update #01
Added ghost USR and upgraded version
Spoiler: click to open...


10 years ago
Fixed. Please remember to upload it as an attachment in the future.

after i read the post i thought i shouldn't add a link to (for example) Youtube or facebook
10 years ago
First this map looks epic like Nacht der toten wälder
If you need a custom ammo HUD just ask :)
10 years ago
Looks f*cking great but use "Natural" in the surface suspector (<- hope thats the name) for the clifs
10 years ago
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