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Contact Support - Help Center Get help on the UGX Discord. Join it now!I think he's regarding to The Dukip Mod Tools. Recommend get that 10/10 needed.
basically everything you need in one Download lol.
(Image removed from quote.)
Run your map with T4M them type listassetpool, it will list all the different types along with a number to go with each one.
Since we're after FX count you'll do listassetpool 26, since 26 is the number associated with the FX "asset pool". It will list all FX, scroll down a nice bit and you're see how much FX is loaded in.
You can see the FX count with newest version of T4M
You can't. The FX is compiled into the FF and you can't really "disable" or "remove" it.
You can remove loadfx(); calls from Harry's GSC as they can put you over the limit, however.
raw\sound\stream\music\mission\zombie\mx_wave_1.wav
soundalias: nazi_zombie_prototype.csv -- mx_zombie_wave_1
I was never successful with gimp and the dds plugin. I use paint.net with these settings at 4:25
https://youtu.be/aubHKZ-Hk2E?t=265
I know others that use photoshop also.
Don't worry about assman or assviewer, you didn't retexture the gun and make new materials, your just converting the image and reskinning, and converting back.
Have you tried toms iwi/dds converter? What program are you using to save the dds after editing? paint.net, photshop, gimp?
Show us the gun in assviewer so we can see the material names from the bottom right
And show us your material in assman