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Messages - fusorf

I realised that Grief mode on black ops 3 could be really great.
Would the modtools allow scripters to code that mode into existing maps?

I've heard you cannot edit stock scripts for now...
8 years ago
Speaking of hardware... I have a laptop with an external GPU plugged in pcie, handles bo3 perfectly. If you don't have much means there's always a way  :nyan:
8 years ago
Dosent matter if he do (I) and then Backspace CTRL + S he can simply just do shift + Z to undo, if hes unlucky he closes radiant and basiccly cant undo it anymore lol.

What about the .bak file ? :p
8 years ago
I muted the default background music and I'm writing a script that allows multiple background musics, that changes randomly each rounds :) i'll share it with you when finished
8 years ago
Hi everyone :)
I started a new project, and I would like to use some of the models from black ops 2, from Buried.
But I don't have the game, and downloading illegaly wouldn't be a solution as I heard Lime doesn't work with it. so nope.

Do you know if someone made a downloadable models pack or something?
Thanks!
8 years ago
depends if you have free space

Well I'm that kind of guy who keeps every file, especially large useless ones so... I have 6gb left right now on my system drive right now  8)
8 years ago
Oh wow so I need to buy a dedicated hard disk for the tools?
8 years ago
Random question here, what's the disk space needed to install the bo3 tools?
8 years ago
I asked the exact same question a while ago ^^

https://ugx-mods.com/forum/index.php/topic,11649.msg129062.html#msg129062

But I got an issue : the music plays when it's not supposed to (between waves, during dog rounds, during game over screen) and doesn't play when it's supposed to (during normal waves)  :o

8 years ago
No modtools for me? :'(
8 years ago
V3:

Added fire sale shader.     

Added templates to make custom perks/powerups bo3 style :)        
8 years ago
Thank you very much for releasing this  :rainbow:

I have all my ff's taken so i'll wait for the stock box version ^^
8 years ago
Don't play sounds on triggers

It causes a random model to appear

Had this issue myself and took me forever to find out that was the cause

Playsoundatpposition

Or spawn a script origin or something "at" the trigger and use that

I had a random pair of zombie legs appearing in front of my pap for weeks coz of this

Lol I can't even imagine how hard this was for you to figure out xD Thanks for the tip, i'll retry tomorrow now :)

Double Post Merge: July 26, 2016, 07:22:25 pm
ok thanks guys, the sound works perfectly now!

One more thing : how could I kill the music in case of game over ?
8 years ago
I removed the self trigger_off(); for testing purpose, and tried both "playsoundatposition" and "playsound". Sadly none on them works.
8 years ago
Did you try adding a print before self delete(); and make sure it is waiting and not deleting the trigger, killing the sound?

Edit, doesn't trigger_off just move the trigger 10000 units down, like hide? Thus playing the sound, but 10000 units below where you think?

I commented out the trigger_off(); and still no sound.
8 years ago
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