Add deathmodel to a csv if you havent already. Check appdata/.../mods/mapname/missing_assets.csv for anything related to your vehicle, ignore everything else in it.
If the rotation happens after death you can get "classname" "script_vehicle_corpse" and check the targetname to be sure its the right one but you cant use functions like rotate on the corpse so you need to spawn a new script_model at the corpse.origin, delete or hide the corpse, rotate the script_model.
Another option would be to give the vehicle (X*2) health and in gsc wait until (X) dmg was done, rotate the script_vehicle or use a crash animation then kill it through script.
If you need a gsc example for either i can upload one in a few hours when im home.