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Messages - arceus

I have played from WaW to BO2 all CoD games to 100% in PS3, even DLCs. But for some reason, when BO2s DLC ended, I quit looking up info on new games and this is why I was not interested in Ghosts or this. I only played MW3s Survival, cos I wanted 100%, it was pretty annoying to play solo and co-op partners were idiots most of the time. Even if there were zombies, I wouldnt have been interested. Well, we will see what Treyarch puts in the table next year (Please, no BO3)
WaW 2  8)
10 years ago
i haven't been able to and another power up i added for some one made all the power ups get picked up the second it drops zoo idk whats wrong with my scripts
10 years ago
dafuq this is weird idk my  scripts always seem to mess up in weird ways???
10 years ago
remember its still possible every one thought that squads was the co-op until near release when extinction was a thing
10 years ago
ZM is crammed full of nooby idiots asking nooby idiotic questions, I just provide the appropriate responses to said idiotic questions. And this site is not ZM so I fail to see your point...
ok u do got a point there, ill stop
10 years ago
just look at your posts on zm
10 years ago
there are no maps for bo mod tools were never released
10 years ago
???

Isn't the whole point of this to give him an extra perk slot? What would be the point if he didn't have a perk limit set up in the first place?

 :derp:

The problem I think is that you didn't put what Pwn said, you put this - perk_slot(); when you should be putting this - maps\mapname::perk_slot();
wha...wha.. what?!?!?!?! stevie being helpful!?!??! WHAT HAS THIS WORLD COME TO!!!!!!!!!!!!!!!
10 years ago
do you have a perk_limit stated because that my be the problem
10 years ago
did you put this: perk_slot() or this: perk_slot();
if you did the first one put the second one in init()
10 years ago
at the top of the script under here:
   
Code Snippet
Plaintext
maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_dogs::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();
so it looks like this
   
Code Snippet
Plaintext
maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_dogs::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();
perk_slot();
10 years ago
http://paste.md-5.net/bahoqafepu.erl
use this instead put it at the bottom of mapname.gsc and call it in init()
10 years ago
i can help you out five me a min

Double Post Merge: September 22, 2014, 08:30:21 pm
http://paste.md-5.net/betecivoje.erl
10 years ago
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