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Perk Machines lighting error.

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Created 10 years ago
by sizzlinbacen
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Hey UGX forums, the lighting on the perk machines don't seem to be working, anyone got a quick simple fix, or notice this error previously? Cheers!
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they dont have them by default (you have to add them) (i dont know how tho)  :alone:
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This is a file with a few prefabs of all the perks and pap. They are updated with fx(lights, pap fx and smoke for perks).

Just place them in root/map_source/_prefabs then drag the prefab from the entity browser and select one of these prefabs.


*Credit to Chaos since these are from his tutorial map*
Last Edit: October 06, 2016, 12:31:31 pm by reckfullies
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This is a file with a few prefabs of all the perks and pap. They are updated with fx(lights, pap fx and smoke for perks).

Just place them in root/map_source/_prefabs then drag the prefab from the entity browser and select one of these prefabs.


*Credit to Chaos since these are from his tutorial map*

Wait so you're saying that the tutorial map, and the default prefabs for perk machines didn't come with the proper lighting fx?
Or those are just modified ones?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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smoke was already there, and this will mean the perks appear "on" - all the time
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Wait so you're saying that the tutorial map, and the default prefabs for perk machines didn't come with the proper lighting fx?
Or those are just modified ones?

I'm not sure since I didn't have any part in making the map or anything in it. But I do know that once I installed all the prefabs from this map prefabs had fx so I assume he fixed it.

As for them not being in the default map, a lot of things are broken in the stuff they give us. For example, some sounds are broken, pretty sure the perks and pap fx are broken as well. Its in beta expect this stuff.
Last Edit: October 07, 2016, 12:19:34 pm by reckfullies
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They are not "broken"

The fx ( lights) are set up but turned off. There must be a script to turn them on as and when appropriate that we either can't find or don't have

Me and porter have been going through everything ppl claim is "broken" and half of it we find just need things placed in map or enabled in script

I haven't answered "how to do it" properly yet coz I haven't had time to find out myself

The lights each have a "name" so it's likely we use that from script to tell them to activate

I suspect it's not set up coz we were given bits from soe ANDthe giant. Both had different conditions for the perks being "on"
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Well of course, I never mentioned they were broken, and I said I figured out how to get them to turn on through scripting.  It works so I'd imagine it's one way of doing so..  Clearly there are many ways to go about getting them to turn on properly.  I'll make a short video showing how I got them to work...

 
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