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Contact Support - Help Center Get help on the UGX Discord. Join it now!This is only for the ones who knows how to setup zones zombies and knows how to do steps.
Not Reccomended FOR Newbies
Make sure to read several times to understand
//Window Barricade Tutorial
Make a script_struct with the following KVPS: 1
Key Value
targetname exterior_goal
target make a new script_struct and place it at the bottom of the window at half patch and then click the bottom one and click (W) to link the 2 structs
angles 0 90 0
New script struct which is linked: 2
Key Value
height 64
radius 36
targetname The number you linked it too this one has to be linked to the first struct Link struct 1 to 2 with (W)
angles 0 90 0
Make a traverse with the following kvps, make sure the traverse is at the bottom of the floor or where you want the zombie to jump out:
No Values or targets are needed on this one
Make a node_negotiation_begin above the 1 script_struct and it should be half on it.
Key Value
targetname traverse
angles 0 90 0
animscript wall_hop
target This one has to target node_negotiation_end at the other side of your window where they will end the animscript from coming by a window
Now make some script_brushmodels which will be the planks or a wall
Key Value
targetname To do this properly click on the node_negotiation_begin and click a board panel and click (W) each plank has to have a different targetname value
spawnflags 0
script_noteworty window_south_1
Now make a new script_struct, it should be over the script_struct number 2 it should be half in your wall brush where they are supposed to do the action of jumping over
Key Value
targetname click node_negotiation_begin and click this struct and click (W)
angles 0 90 0
// Now your done and zombies will breach through the barricades.
Make sure you setup the pathnodes by the way.
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/Writing tutorial Marsvinking 2016.13.08/
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