This is only for the ones who knows how to setup zones zombies and knows how to do steps.Not Reccomended FOR NewbiesMake sure to read several times to understand//Window Barricade TutorialMake a script_struct with the following KVPS: 1Key Valuetargetname exterior_goaltarget make a new script_struct and place it at the bottom of the window at half patch and then click the bottom one and click (W) to link the 2 structsangles 0 90 0New script struct which is linked: 2Key Valueheight 64radius 36targetname The number you linked it too this one has to be linked to the first struct Link struct 1 to 2 with (W)angles 0 90 0Make a traverse with the following kvps, make sure the traverse is at the bottom of the floor or where you want the zombie to jump out:No Values or targets are needed on this oneMake a node_negotiation_begin above the 1 script_struct and it should be half on it.Key Valuetargetname traverseangles 0 90 0animscript wall_hoptarget This one has to target node_negotiation_end at the other side of your window where they will end the animscript from coming by a windowNow make some script_brushmodels which will be the planks or a wallKey Valuetargetname To do this properly click on the node_negotiation_begin and click a board panel and click (W) each plank has to have a different targetname valuespawnflags 0script_noteworty window_south_1Now make a new script_struct, it should be over the script_struct number 2 it should be half in your wall brush where they are supposed to do the action of jumping overKey Valuetargetname click node_negotiation_begin and click this struct and click (W)angles 0 90 0// Now your done and zombies will breach through the barricades.Make sure you setup the pathnodes by the way.///////////////////////////////////////////////////Writing tutorial Marsvinking 2016.13.08///////////////////////////////////////////////////