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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Hey guys, im new to mapping, i just made my first map and im still working on it, problem is im having issues with zoning. I put the scripts i wrote for my zones, but i think i messed it up somehow because when i try to leave "Start_Zone" and go to "zone2" the zombies wont spawn in zone2 but they spawn in start_zone. Same with zone3 also.
If you can point me in the right direction that would be great.Spoiler: click to open...dlc3_zone_init()
{
add_adjacent_zone( "start_zone", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
/*
=============
///ScriptDocBegin
"Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )"
"Summary: Sets up adjacent zones."
"MandatoryArg: <zone_1>: Name of first Info_Volume"
"MandatoryArg: <zone_2>: Name of second Info_Volume"
"MandatoryArg: <flag>: Flag to be set to initiate zones"
"OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
"Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );"
///ScriptDocEnd
=============
*/
// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );
}[close]
Do you have a door with the flag on it?
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if u mean the script_flag i put zone2. For the door that goes from start_zone to zone2.