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Textures appearing through eachother

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Created 7 years ago
by Aces4U
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Date Registered: 12 March 2017
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I'm new to map making and I'm trying to make a map. I have made one functioning map before, but it wasn't good like at all. I started with the basics on this map, and I am getting textures appearing through each other and don't know what the problem is. Here is an image:

Any help is appreciated!
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Location: nl
Date Registered: 22 September 2013
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Zombie Mapper and Gamer
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My Custom Zombie Maps:

- Nazi zombie Legion
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- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
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Hi man,

good to hear that you started mapping ;)  also nice to to have a picture about the problem.

so I can see you using blend textures there going through everything if they don't have a base texture under it or behind it.

I have few tips for you when you going to start mapping on a day:

* when you setting new texture on a brush or patch keep a eye on the texture names:
example:   texture_01 and texture_01_blend  the texture with the name:  _blend on the end are for blending stuff like exploded walls (with a good texture looks really good then for a exploded wall). there are also _wet and many more textures types.

* keep also a eye on the scaling of the texture to make it more realistic.

* make a extra brush between the door way to make a better door way look :)

* using more textures to improve your map.

* don't forget to use decals on floors, walls, celling, rooftop and many more.


I hope that this will help you out of the problem and many helpfull tips.


best regards,
Gamer9294
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Thank you! This was really helpful, especially with all the extra tips. I will certainly keep them in mind moving forward!

 
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