UGX-Mods
Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: Aces4U on March 20, 2017, 01:33:13 am
-
I'm new to map making and I'm trying to make a map. I have made one functioning map before, but it wasn't good like at all. I started with the basics on this map, and I am getting textures appearing through each other and don't know what the problem is. Here is an image:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxRN5vFN.jpg&hash=24acd7018141e81085f94f9fbb8d4a90972626ce)
Any help is appreciated!
-
Hi man,
good to hear that you started mapping ;) also nice to to have a picture about the problem.
so I can see you using blend textures there going through everything if they don't have a base texture under it or behind it.
I have few tips for you when you going to start mapping on a day:
* when you setting new texture on a brush or patch keep a eye on the texture names:
example: texture_01 and texture_01_blend the texture with the name: _blend on the end are for blending stuff like exploded walls (with a good texture looks really good then for a exploded wall). there are also _wet and many more textures types.
* keep also a eye on the scaling of the texture to make it more realistic.
* make a extra brush between the door way to make a better door way look :)
* using more textures to improve your map.
* don't forget to use decals on floors, walls, celling, rooftop and many more.
I hope that this will help you out of the problem and many helpfull tips.
best regards,
Gamer9294
-
Thank you! This was really helpful, especially with all the extra tips. I will certainly keep them in mind moving forward!