UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Terrain Patch Problem

broken avatar :(
Created 12 years ago
by iBarnett
0 Members and 1 Guest are viewing this topic.
3,650 views
broken avatar :(
×
broken avatar :(
Location: caCranbrook
Date Registered: 1 June 2013
Last active: 3 years ago
Posts
334
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombies?
Signature
http://www.speedtest.net/result/3950067582.png

WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
×
iBarnett's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
iBarnett's Contact & Social LinksiBarnettiBarnettiBarnettCorey Barnett
Hey someone. So i am wondering about 2 things.

1. i have made a basic terrain patch with my verts set 12 and 12. its a medium size patch so it had quite a few verts in it. i have stretched out some so make a sorta slope and have also broken the patch to make a hole in the middle (shift, ctrl, x). looks all fine in radiant but when in game some of the texture is missing only in certain spots of the patch. WHY?      i have made single huge terrain patches and stretched the shit outta them to make mountains or what not. say like in my map Kill Switch with out this issue.

2. Is there a way to give the clip texture a sound or a material sound. example: i made a bridge but made it from models that had to be clipped because they were non colliding like some models are. and it really bothers me when i run across is with no foot sound. like when in asset manager and making a new texture and giving a material sound.
Last Edit: May 29, 2014, 10:11:23 pm by iBarnett
broken avatar :(
×
broken avatar :(
The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
Posts
830
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Breton boys do what Breton boys do.
×
Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
The first one is easy:
press shift + L and select your patches, then press S and select Lmap. This will not affect the look of the texture, but will fix your patches from being overstretched.

For the second one I guess you'll have to make your own clip texture and assign a sound to that one (a simple empty .dds image, which is set to blend)
broken avatar :(
×
broken avatar :(
Location: caCranbrook
Date Registered: 1 June 2013
Last active: 3 years ago
Posts
334
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombies?
×
iBarnett's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
iBarnett's Contact & Social LinksiBarnettiBarnettiBarnettCorey Barnett
Thanks! I'll give it a try.

Post Merge: May 26, 2014, 11:11:09 pm
The first one is easy:
press shift + L and select your patches, then press S and select Lmap. This will not affect the look of the texture, but will fix your patches from being overstretched.

For the second one I guess you'll have to make your own clip texture and assign a sound to that one (a simple empty .dds image, which is set to blend)
So i tried shift + L and then Lmapped it (just a question whats the difference between just using surface inspector vs. using while in that mode you said you use (shift + L). but still with the issue after a new compile. i'll take a screen shot later tonight maybe it will help.
Last Edit: May 26, 2014, 11:11:10 pm by iBarnett
broken avatar :(
×
broken avatar :(
Location: caCranbrook
Date Registered: 1 June 2013
Last active: 3 years ago
Posts
334
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombies?
×
iBarnett's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
iBarnett's Contact & Social LinksiBarnettiBarnettiBarnettCorey Barnett
So here are some pics of my problem if anyone can help. just ramdom spots of my terrain patch are missing its texture.



broken avatar :(
×
broken avatar :(
The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
Posts
830
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Breton boys do what Breton boys do.
×
Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
Did you use l-map while seeing grey and white squares or when seeing blue and red surfaces? there are two modes. this only works with the grey and white squares, especially when they look stretched or weird in some places.
broken avatar :(
×
broken avatar :(
Location: caCranbrook
Date Registered: 1 June 2013
Last active: 3 years ago
Posts
334
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombies?
×
iBarnett's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
iBarnett's Contact & Social LinksiBarnettiBarnettiBarnettCorey Barnett
Did you use l-map while seeing grey and white squares or when seeing blue and red surfaces? there are two modes. this only works with the grey and white squares, especially when they look stretched or weird in some places.
Ya that's after I lmapped while in that grey/white mode. But still the issue. Its not a huge deal though really i guess its far enough away from where the player can actually go. So I may just make some brushes and over lap the missing terrain spots. thanks for helping though.  Question though what does those 2 modes do? grey/white triangle mode and the blue/red/green. I personally never knew about them?
broken avatar :(
×
broken avatar :(
The Voice in your Eyes
Location: deBavaria
Date Registered: 26 June 2013
Last active: 4 years ago
Posts
830
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Breton boys do what Breton boys do.
×
Alerion's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
The grey/white mode is for l-mapping (afaik). For example when you have a terrain-patch and stretch some verts really far, they get stretched too far for the lighting to work properly (the texture looks weird ingame then or it doesn't show up at all, pretty much like in your picture).
I'm still experimenting with the red/blue mode but until now it seems like the blue texture is what makes curve- and terrain-patches look smoother. eg. when you make a round corner it normally looks less edgy if you use a patch.

 
Loading ...