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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
The first one is easy:
press shift + L and select your patches, then press S and select Lmap. This will not affect the look of the texture, but will fix your patches from being overstretched.
For the second one I guess you'll have to make your own clip texture and assign a sound to that one (a simple empty .dds image, which is set to blend)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Did you use l-map while seeing grey and white squares or when seeing blue and red surfaces? there are two modes. this only works with the grey and white squares, especially when they look stretched or weird in some places.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |