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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Isn't that a reflection?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
yeah i was thinking it was some bad sun settings that made its reflection(very apparent on water) large and an awful colour
This reminds me, IRL whevever I walk there's this weird black shape - almost like an outline of me - that follows me around everywhere, it's real creepy, any ideas?
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I usually use the original worldspawn settings from original CoD 5 maps here:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings
And modify them based off these, make sure you know what each setting means before modifying it, each setting is explained there.