UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Some issues that I am having

broken avatar :(
Created 12 years ago
by Dust
0 Members and 1 Guest are viewing this topic.
8,415 views
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
So I have been playing custom zombies for awhile and i thought it would be cool to make my own map, i have tried in the past and it was going pretty good(at least the map could open) but i gave up, i redownloaded the mod tools following the ugx wiki tutorial, keep in mind i am using a stock map, the ugx mod will not be in the map i just followed the guide to install the mod tools and use the ugx script placer, and i havent messed with the scripts at all, i basically made the first room, put zombies, weapons, perks, player spawns, and all the other needed stuff and wanted to test it, then when i compiled it, it seemed to work except for a few errors like
Code Snippet
Plaintext
ERROR: Could not open 'maps/_zombiemode_auto_turret.gsc'
failed loading 'maps/_zombiemode_auto_turret.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
ERROR: Could not open 'animscripts/traverse/wall_hop_zombie.gsc'
failed loading 'animscripts/traverse/wall_hop_zombie.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
deleted 26 duplicate polys from 166 poly mesh (null)
ERROR: Could not open 'shock/electrocution.shock'
failed loading 'shock/electrocution.shock' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
Localization ERROR: Unable to load "localizedstrings/mod.str"!

Not exactly sure what all that means so i ignored it but i guess it does mean something cause when i launch the map it comes up
Server Script Compile Error Unknown Function animscripts/utility:setEnv(env);

I have no ideas what that means, i have search everywhere and cant find the solution, can someone help me please?
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Did you install Sniperbolts/UGX mod tools patch? Did you convert everything from converter?
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
i tried converting everything again and now it says

ERROR: Couldn't find bsp 'sp_unit_test' in raw/maps or devraw/maps

I am downloading the modtools patch, will post when i find out if it worked or not

Update:
Well half the problem is gone, no more errors are showing up when using the launcher, but now when i launch the map it still says Script Compile Error Unknown Function 0 9987
Last Edit: January 17, 2014, 10:34:32 pm by thezombiekilla6
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
type 'developer 2' in the console and post a screenshot of the error in the console popup log (Shift + `)
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
Last Edit: January 17, 2014, 10:47:52 pm by thezombiekilla6
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
It looks like you didn't compile your maps _patch. In the compile level tab, select your maps _patch and make it mod specific and only compile the .ff.
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
Decided to make sure my mod tools wasnt messed up so made a new map and recompiled everything using sniperbolt tutorial map, and now it loads and lets me click f to start mission but it says exceeded limits of 400 fx, and i thought that only comes up if you have too many sounds and custom stuff to it but the only thing thats in there is what comes with sniperbolt tutorial.
Marked as best answer by thezombiekilla6 12 years ago
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Decided to make sure my mod tools wasnt messed up so made a new map and recompiled everything using sniperbolt tutorial map, and now it loads and lets me click f to start mission but it says exceeded limits of 400 fx, and i thought that only comes up if you have too many sounds and custom stuff to it but the only thing thats in there is what comes with sniperbolt tutorial.
normally yes, you would get an FX error from adding a lot of custom content, but that's not always the case. Simply including to many stock FX can do the same thing.

What you want to do to fix this is comment out some unneeded FX in dlc3.csv in zone_source. Here's my copy of cld3.csv to go off of:
Code Snippet
Plaintext
ignore,code_post_gfx,,
ignore,common,,

// for coop players,,,
mptype,nazi_zombie_heroes,,

rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,

sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp

xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie

xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green

// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear

// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100

// WEAPONS,

//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// grenades
//weapon,sp/fraggrenade

// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty


// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

// CreateFX effects
fx,env/fire/fx_embers_falling_sm

//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm

//fx,maps/ber3/fx_tracers_flak88_amb

//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack

//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo

fx,maps/zombie/fx_zombie_packapunch


// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal

// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision

// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath

// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam

// Pause Screen Map
material,menu_map_nazi_zombie_factory

// Animtrees
rawfile,animtrees/zombie_factory.atr

// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,slide_across_car
xanim,ai_zombie_jump_down_40
xanim,traverse_jumpdown_40
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184

The // in front of each line is a 'comment' it makes whatever is on that line practically invisible to the game, and makes it easier to add it back in if you need to.
Last Edit: January 17, 2014, 11:31:56 pm by daedra descent
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
normally yes, you would get an FX error from adding a lot of custom content, but that's not always the case. Simply including to many stock FX can do the same thing.

What you want to do to fix this is comment out some unneeded FX in dlc3.csv in zone_source. Here's my copy of cld3.csv to go off of:
Code Snippet
Plaintext
ignore,code_post_gfx,,
ignore,common,,

// for coop players,,,
mptype,nazi_zombie_heroes,,

rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,

sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp

xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie

xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green

// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear

// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100

// WEAPONS,

//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// grenades
//weapon,sp/fraggrenade

// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty


// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

// CreateFX effects
fx,env/fire/fx_embers_falling_sm

//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm

//fx,maps/ber3/fx_tracers_flak88_amb

//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack

//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo

fx,maps/zombie/fx_zombie_packapunch


// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal

// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision

// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath

// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam

// Pause Screen Map
material,menu_map_nazi_zombie_factory

// Animtrees
rawfile,animtrees/zombie_factory.atr

// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,slide_across_car
xanim,ai_zombie_jump_down_40
xanim,traverse_jumpdown_40
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184

The // in front of each line is a 'comment' it makes whatever is on that line practically invisible to the game, and makes it easier to add it back in if you need to.

Thanks finally got it working. Marked as best answer

 
Loading ...