
Posts
2,148
Respect
346Add +1
Forum Rank
King of the Zombies
Primary Group
Donator ♥
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
ERROR: Could not open 'maps/_zombiemode_auto_turret.gsc'
failed loading 'maps/_zombiemode_auto_turret.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
ERROR: Could not open 'clientscripts/_zombiemode_tesla.csc'
failed loading 'clientscripts/_zombiemode_tesla.csc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
ERROR: Could not open 'animscripts/traverse/wall_hop_zombie.gsc'
failed loading 'animscripts/traverse/wall_hop_zombie.gsc' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
deleted 26 duplicate polys from 166 poly mesh (null)
ERROR: Could not open 'shock/electrocution.shock'
failed loading 'shock/electrocution.shock' of type 'rawfile' found in source file '../zone_source/zombiemode.csv'
Localization ERROR: Unable to load "localizedstrings/mod.str"!
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Decided to make sure my mod tools wasnt messed up so made a new map and recompiled everything using sniperbolt tutorial map, and now it loads and lets me click f to start mission but it says exceeded limits of 400 fx, and i thought that only comes up if you have too many sounds and custom stuff to it but the only thing thats in there is what comes with sniperbolt tutorial.
ignore,code_post_gfx,,
ignore,common,,
// for coop players,,,
mptype,nazi_zombie_heroes,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green
// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear
// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100
// WEAPONS,
//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower
// grenades
//weapon,sp/fraggrenade
// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty
// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top
// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
// CreateFX effects
fx,env/fire/fx_embers_falling_sm
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm
//fx,maps/ber3/fx_tracers_flak88_amb
//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack
//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo
fx,maps/zombie/fx_zombie_packapunch
// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal
// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision
// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam
// Pause Screen Map
material,menu_map_nazi_zombie_factory
// Animtrees
rawfile,animtrees/zombie_factory.atr
// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,slide_across_car
xanim,ai_zombie_jump_down_40
xanim,traverse_jumpdown_40
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
normally yes, you would get an FX error from adding a lot of custom content, but that's not always the case. Simply including to many stock FX can do the same thing.
What you want to do to fix this is comment out some unneeded FX in dlc3.csv in zone_source. Here's my copy of cld3.csv to go off of: Code SnippetPlaintextignore,code_post_gfx,,
ignore,common,,
// for coop players,,,
mptype,nazi_zombie_heroes,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,clientscripts/createfx/dlc3_fx.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/dlc3_teleporter.csc,,
rawfile,clientscripts/_zombiemode_tesla.csc,,
rawfile,clientscripts/_zombie_mode.csc,,
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xmodel,viewmodel_knife_bowie
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
//PI ESM - added for bouncing betties,
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//ESM - added for electrical trap
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green
// PI ESM - added for PC running,
//xmodel,exploding_barrel_test_d
xmodel,zombie_teddybear
// Swapping light models
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100
// WEAPONS,
//Missing models
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower
// grenades
//weapon,sp/fraggrenade
// weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/zombie_springfield
weapon,sp/zombie_springfield_upgraded
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_doublebarrel_sawed_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty
// Scripted effects,
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
// Exploding barrel effects
//fx,destructibles/fx_barrelexp
//fx,destructibles/fx_barrel_ignite
//fx,destructibles/fx_barrel_fire_top
// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
// CreateFX effects
fx,env/fire/fx_embers_falling_sm
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_flare_med
//fx,maps/mp_maps/fx_mp_flare_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm
//fx,maps/mp_maps/fx_mp_ray_moon_xsm
//fx,maps/ber3/fx_tracers_flak88_amb
//fx,maps/mp_maps/fx_mp_ash_falling_large
//fx,maps/mp_maps/fx_mp_battlesmoke_thin_lg
//fx,maps/mp_maps/fx_mp_fire_150x150_tall_distant
//fx,maps/mp_maps/fx_mp_fire_150x600_tall_distant
//fx,maps/mp_maps/fx_mp_fire_column_lg
//fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
//fx,maps/mp_maps/fx_mp_fire_rubble_md_lowsmk
//fx,maps/mp_maps/fx_mp_fire_rubble_md_smk
//fx,maps/mp_maps/fx_mp_fire_rubble_small
//fx,maps/mp_maps/fx_mp_fire_small_detail
//fx,maps/mp_maps/fx_mp_fire_window
//fx,maps/mp_maps/fx_mp_fire_window_smk_lf
//fx,maps/mp_maps/fx_mp_fire_window_smk_rt
//fx,maps/mp_maps/fx_mp_fire_furnace
//fx,maps/mp_maps/fx_mp_flak_field
//fx,maps/mp_maps/fx_mp_flak_field_flash
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_thin
//fx,maps/mp_maps/fx_mp_smoke_fire_column
//fx,maps/mp_maps/fx_mp_smoke_hall
//fx,maps/mp_maps/fx_mp_smoke_plume_lg
//fx,maps/mp_maps/fx_mp_smoke_stack
//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo
fx,maps/zombie/fx_zombie_packapunch
// CreateFX Exploders
fx,maps/zombie/fx_transporter_beam
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_ambient
fx,maps/zombie/fx_zombie_wire_spark
fx,maps/zombie/fx_zombie_mainframe_link_single
fx,maps/zombie/fx_zombie_mainframe_link_all
fx,maps/zombie/fx_zombie_mainframe_linked
fx,maps/zombie/fx_zombie_mainframe_beam
fx,maps/zombie/fx_zombie_mainframe_flat
fx,maps/zombie/fx_zombie_mainframe_flat_start
fx,maps/zombie/fx_zombie_mainframe_beam_start
fx,maps/zombie/fx_zombie_flashback_american
fx,maps/zombie/fx_zombie_difference
fx,maps/zombie/fx_zombie_mainframe_steam
fx,maps/zombie/fx_zombie_heat_sink
fx,maps/mp_maps/fx_mp_elec_spark_fast_random
fx,misc/fx_zombie_elec_gen_idle
fx,maps/zombie/fx_zombie_elec_pole_terminal
// Fog, Sky, and vision,
rawfile,maps/createart/nazi_zombie_factory_art.gsc
rawfile,vision/zombie_factory.vision
// Pandora Box
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
// Teleporter
fx,maps/zombie/fx_transporter_pad_start
fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam
// Pause Screen Map
material,menu_map_nazi_zombie_factory
// Animtrees
rawfile,animtrees/zombie_factory.atr
// extra anims
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,slide_across_car
xanim,ai_zombie_jump_down_40
xanim,traverse_jumpdown_40
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
The // in front of each line is a 'comment' it makes whatever is on that line practically invisible to the game, and makes it easier to add it back in if you need to.