UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[SOLVED]Glitchy Blend Textures + How to Fix

broken avatar :(
Created 12 years ago
by RonanMerriman
0 Members and 1 Guest are viewing this topic.
2,683 views
broken avatar :(
×
broken avatar :(
Location: ie
Date Registered: 20 July 2013
Last active: 7 years ago
Posts
283
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Pro Mapper in Training
Signature
Firestorm - Releasing June 2019 :troll: | http://ugx-mods.com/forum/index.php?topic=1439.0
×
RonanMerriman's Groups
RonanMerriman's Contact & Social Linksmerrimand8ronan_merrimanmerrimand8
So I was wondering if there is way to stop the glitchy visuals of my custom textures. I've seen this kinda stuff before on other maps and it's really annoying to look at.

Example:
Spoiler: click to open...


If it's possible to change some stuff in asset manager such that this doesn't happen or if there's and alternative, I'd love to know.




Fixed it. After messing with different asset manager textures settings, including cullFace, I got the texture to look right. The cullFace option basically deals with which side of a terrain patch has the texture on it. After I set it to none, I got it double sided (yay!). The part that will sort out the blend textures is called depthWrite. You need to set it to on and other blend textures won't look weird through your blend texture.

Fixed vs. Glitchy:

Spoiler: click to open...


Here's the exact asset manager settings if you're confused:

Spoiler: click to open...


Hopefully now we'll see less maps with glitchy blend textures! :D

-Ronan
Last Edit: March 29, 2014, 07:32:27 pm by RonanMerriman
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
What are the material settings for your fence chainlink texture?
broken avatar :(
×
broken avatar :(
Location: ie
Date Registered: 20 July 2013
Last active: 7 years ago
Posts
283
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Pro Mapper in Training
×
RonanMerriman's Groups
RonanMerriman's Contact & Social Linksmerrimand8ronan_merrimanmerrimand8
What are the material settings for your fence chainlink texture?


The usual:

Spoiler: click to open...
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.


The usual:

Spoiler: click to open...
Try playing with the cullFace setting.
broken avatar :(
×
broken avatar :(
Location: ie
Date Registered: 20 July 2013
Last active: 7 years ago
Posts
283
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Pro Mapper in Training
×
RonanMerriman's Groups
RonanMerriman's Contact & Social Linksmerrimand8ronan_merrimanmerrimand8
Try playing with the cullFace setting.


Fixed it. Look @ the post for how to do so.
Last Edit: March 29, 2014, 01:38:14 pm by RonanMerriman

 
Loading ...