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![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Check your _zombiemode_score
Also, works fine on another map without those spawners.
zombie_death_points( origin, mod, hit_location, player )
{
// level thread maps\\payload_zombiemode_powerups::powerup_drop( origin );
if( !IsDefined( player ) || !IsPlayer( player ) )
{
return;
}
// player maps\\payload_zombiemode_score::player_add_points( "death", mod, hit_location );
}![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |


I'm not even using the Payload scripts. Just the standard ones. But if I can't get it fixed I'll just drop the payload spawners and use regular ones.
Edit: Tested with normal spawners, they work... Same map, same scripts. I guess I won't be using the payload spawners then...
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Maybe the spawners you are using aren't defined the same as the axis AI within script so the when the game checks if you killed an enemy it's false. Just an idea but if your score script is correct and it only happens with these spawners then that's probably why.