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riser problem

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Created 11 years ago
by smasher248
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the risers dont spawn, when the zone is activated the zombies spawn on the actor containing all the kvps: http://gyazo.com/64b004760ee5a7df06d22ad78555ccc4

here are the struct kvps: http://gyazo.com/8292936b033031703c091258add110b6
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the risers dont spawn, when the zone is activated the zombies spawn on the actor containing all the kvps: http://gyazo.com/64b004760ee5a7df06d22ad78555ccc4

here are the struct kvps: http://gyazo.com/8292936b033031703c091258add110b6
You said when it's activated? Check the Kvps for the door and the trigger. When I had this problem it was because I had the flag that activates the zone on the wrong thing. But it's been so long I don't remember which it's even supposed to go on off hand. I'm sure this problem could also be caused by something else but that was my problem. Also make sure you have the zone in your script so I'd check that also
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You said when it's activated? Check the Kvps for the door and the trigger. When I had this problem it was because I had the flag that activates the zone on the wrong thing. But it's been so long I don't remember which it's even supposed to go on off hand. I'm sure this problem could also be caused by something else but that was my problem. Also make sure you have the zone in your script so I'd check that also

the door kvps are fine they target the spawner, and the spawners only spaws once the door is activated
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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spawners shouldnt target doors?

The zones target the zombies?
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spawners shouldnt target doors?

The zones target the zombies?
yeah i got muddled up, it all set up fine cause when i made the test map for ur perks the zombies still didn't rise, os it is defiantly script related my guess would be zombiemode_spawner

 
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