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Problems with zombie's movement

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Created 5 years ago
by Pappinator97
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Location: it
Date Registered: 27 March 2016
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Hello guys. I'm working on a new Zombie Map and all seemed to work fine. Until I had some problems with the zombies finding the player.
This is the layer of my map:



Zombies doesn't have any problems to find or follow the player when I buy the doors to PathB_1 or PathA_1, and I change area (for example, to PathA_1 to Start_Zone). But, if I buy, for example, the door to PathA_2, all the Zombies in the area PathA_1 and below freezes and stops to moving. Zombies in the area PathA_2 will continue to spawn and find the player normally, but the others in PathA_1 stay blocked and do nothing. This also happens when I change zone to PathA_2 to PathA_1, or some other areas. When I change area, the zombies in the area PathA_2 stops to moving. This happens to ALL the areas of my map, except for Start_Zone, PathA_1, and PathB_1.



They simply freeze and do nothing. 



This is the area declaration on the Mapname.gsc. Note that "percorso" simply means "Path" in Italian.
What could the problem be caused by? It's a declaration area problem, or a Pathnode problem? Thank you for the help!
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Location: nl
Date Registered: 20 September 2013
Last active: 5 days ago
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My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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Hello guys. I'm working on a new Zombie Map and all seemed to work fine. Until I had some problems with the zombies finding the player.
This is the layer of my map:

(Image removed from quote.)

Zombies doesn't have any problems to find or follow the player when I buy the doors to PathB_1 or PathA_1, and I change area (for example, to PathA_1 to Start_Zone). But, if I buy, for example, the door to PathA_2, all the Zombies in the area PathA_1 and below freezes and stops to moving. Zombies in the area PathA_2 will continue to spawn and find the player normally, but the others in PathA_1 stay blocked and do nothing. This also happens when I change zone to PathA_2 to PathA_1, or some other areas. When I change area, the zombies in the area PathA_2 stops to moving. This happens to ALL the areas of my map, except for Start_Zone, PathA_1, and PathB_1.

(Image removed from quote.)(Image removed from quote.)

They simply freeze and do nothing.

(Image removed from quote.)

This is the area declaration on the Mapname.gsc. Note that "percorso" simply means "Path" in Italian.
What could the problem be caused by? It's a declaration area problem, or a Pathnode problem? Thank you for the help!
I need more information about the triggers in radiant because you need them at both the sides of the door with the right script_flag.
and the names of the "enter" zones are very confusing. They are switched?

I mean "pathA2" is going to enter "pathA1" but still is going to move from "pathA1" to "PathA2". ( "enter_percorsoA1A2_zone" );
So it looks like there are problems with using the right names?


What I did for example is giving every zone it's own name and every direction it can go too.
This is better for me to setup and understand.

Last Edit: August 29, 2019, 10:23:54 pm by gympie6

 
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