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Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: Pappinator97 on August 28, 2019, 07:57:45 pm

Title: Problems with zombie's movement
Post by: Pappinator97 on August 28, 2019, 07:57:45 pm
Hello guys. I'm working on a new Zombie Map and all seemed to work fine. Until I had some problems with the zombies finding the player.
This is the layer of my map:

(https://imgur.com/qKOv4gT.png)

Zombies doesn't have any problems to find or follow the player when I buy the doors to PathB_1 or PathA_1, and I change area (for example, to PathA_1 to Start_Zone). But, if I buy, for example, the door to PathA_2, all the Zombies in the area PathA_1 and below freezes and stops to moving. Zombies in the area PathA_2 will continue to spawn and find the player normally, but the others in PathA_1 stay blocked and do nothing. This also happens when I change zone to PathA_2 to PathA_1, or some other areas. When I change area, the zombies in the area PathA_2 stops to moving. This happens to ALL the areas of my map, except for Start_Zone, PathA_1, and PathB_1.

(https://imgur.com/undefined.png)(https://imgur.com/IOIGbVv.png)

They simply freeze and do nothing. 

(https://imgur.com/NxgOfxp.png)

This is the area declaration on the Mapname.gsc. Note that "percorso" simply means "Path" in Italian.
What could the problem be caused by? It's a declaration area problem, or a Pathnode problem? Thank you for the help!
Title: Re: Problems with zombie's movement
Post by: gympie6 on August 29, 2019, 10:20:37 pm
Hello guys. I'm working on a new Zombie Map and all seemed to work fine. Until I had some problems with the zombies finding the player.
This is the layer of my map:

(https://imgur.com/qKOv4gT.png)

Zombies doesn't have any problems to find or follow the player when I buy the doors to PathB_1 or PathA_1, and I change area (for example, to PathA_1 to Start_Zone). But, if I buy, for example, the door to PathA_2, all the Zombies in the area PathA_1 and below freezes and stops to moving. Zombies in the area PathA_2 will continue to spawn and find the player normally, but the others in PathA_1 stay blocked and do nothing. This also happens when I change zone to PathA_2 to PathA_1, or some other areas. When I change area, the zombies in the area PathA_2 stops to moving. This happens to ALL the areas of my map, except for Start_Zone, PathA_1, and PathB_1.

(https://imgur.com/undefined.png)(https://imgur.com/IOIGbVv.png)

They simply freeze and do nothing.

(https://imgur.com/NxgOfxp.png)

This is the area declaration on the Mapname.gsc. Note that "percorso" simply means "Path" in Italian.
What could the problem be caused by? It's a declaration area problem, or a Pathnode problem? Thank you for the help!
I need more information about the triggers in radiant because you need them at both the sides of the door with the right script_flag.
and the names of the "enter" zones are very confusing. They are switched?

I mean "pathA2" is going to enter "pathA1" but still is going to move from "pathA1" to "PathA2". ( "enter_percorsoA1A2_zone" );
So it looks like there are problems with using the right names?


What I did for example is giving every zone it's own name and every direction it can go too.
This is better for me to setup and understand.

(https://i.gyazo.com/4f04bd825ba922847e1bef22a21e7b2e.png)