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please help cant load

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Created 13 years ago
by RamboBadass
0 Members and 1 Guest are viewing this topic.
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Location: usbuffalo
Date Registered: 16 August 2013
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Giggity.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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anyone know what to do about this .... i added the file rebuilt and got more errors ..... and so on


Error: Waited 4040 msec for missing asset "animscripts/dog_init.gsc".
Error: Could not load rawfile "animscripts/dog_init.gsc".
Error:
******* Server script compile error *******
Error: Could not find script 'animscripts/dog_init': (file 'maps/_zombiemode_dogs.gsc', line 59)
 animscripts\dog_init::initDogAnimations();
 *
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set com_errorTitle Error
      dvar set com_errorMessage  Server script compile error
Could not find script 'animscripts/dog_init'
 animscripts\dog_init::initDogAnimations();
(see console for details)

********************
ERROR:  Server script compile error
Could not find script 'animscripts/dog_init'
 animscripts\dog_init::initDogAnimations();
(see console for details)
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
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Did you compile your maps patch?

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Giggity.
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Come to think of it no
is that a big deal how often are you to do it?
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☭ Soviet Commander ☭
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Come to think of it no
is that a big deal how often are you to do it?

Once, unless you add something to the patch after you already did it.

the patch is just for including other assets in the game that can't be added via your MAPNAME fastfiles do to a limit on how much can be included.

List of said included assets:

Code Snippet
Plaintext
material,zombie_electric_shock_overlay
material,zombie_transporter_overlay
techset,flamethrowerfx_color_distort_overlay_bloom
image,flamethrower_fx_distortion_heat
image,fullscreen_electric_shock
image,fullscreen_transporter
rawfile,animscripts/death.gsc
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_flashed.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/zombie_jump_down_120.gsc
rawfile,animscripts/traverse/zombie_jump_down_127.gsc
rawfile,animscripts/traverse/zombie_jump_down_184.gsc
rawfile,animscripts/traverse/zombie_jump_down_190.gsc
rawfile,animscripts/traverse/zombie_jump_down_72.gsc
rawfile,animscripts/traverse/zombie_jump_down_96.gsc
rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc
rawfile,animscripts/utility.gsc
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
rawfile,animtrees/zombie_cymbal_monkey.atr
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_lights.csc
rawfile,clientscripts/_load.csc
rawfile,clientscripts/dlc3_code.csc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_dogs.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/createfx/dlc3_fx.gsc
rawfile,maps/dlc3_code.gsc
rawfile,maps/dlc3_teleporter.gsc
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,shock/dog_bite.shock

Last Edit: November 04, 2013, 05:42:42 am by daedra descent
broken avatar :(
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Location: usbuffalo
Date Registered: 16 August 2013
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Giggity.
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RamboBadass's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
RamboBadass's Contact & Social LinksRamboDaGreatAsk merambobadass
Ill have to give it a try. Thanks for the advice

Post Merge: November 04, 2013, 06:58:16 pm
got everything working fine then i added trems bank and got this ????? i dont see anything wrong with the lines


Last Edit: November 04, 2013, 06:58:16 pm by rambobada555555

 
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