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idk why this is haping 

select each script_brushmodel(doors) and in the entity window check the checkbox "dynamic path"

there is no dynamic path there is NO_COLLIDE but not dynamic path. but my doors are a misc prefab. does that have anything to do with it?


LMAO . yes use a script model not a misc model


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |

fixed the door checked dynamic path and still stand there -_-

put a pathnode half on one side of the door and half on the other so basically inside the door. it has worked for me.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |