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path-note problems -_-

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Created 12 years ago
by jzob1234
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 :poker: idk why this is haping

link to what is hapening: http://www.youtube.com/watch?v=8LryRnKj4J4

if anyone can help plz reply to this and i will try to reply as fast as i can thanks
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select each script_brushmodel(doors) and in the entity window check the checkbox "dynamic path"
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select each script_brushmodel(doors) and in the entity window check the checkbox "dynamic path"
there is no dynamic path there is NO_COLLIDE but not dynamic path. but my doors are a misc prefab. does that have anything to do with it?
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there is no dynamic path there is NO_COLLIDE but not dynamic path. but my doors are a misc prefab. does that have anything to do with it?
LMAO . yes use a script model or script_brushmodel not a misc model  ;D
Last Edit: September 12, 2012, 09:32:20 pm by SajeOne
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LMAO . yes use a script model not a misc model  ;D
fixed the door checked dynamic path and still stand there -_-
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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put a pathnode half on one side of the door and half on the other so basically inside the door. it has worked for me.
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fixed the door checked dynamic path and still stand there -_-
make sure your paths are correct by typing in console "developer 1" then "ai_shownodes 1" and you will see a bunch of(hopefully) blue lines. if any are red that means those nodes aren't connecting( which is a problem). If they are make sure the nodes are inside of 128 units from any other node. Also get an actor(anyone) and put him in the middle of the door and make sure that he fits through it, because if he cant for will the zombies.
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put a pathnode half on one side of the door and half on the other so basically inside the door. it has worked for me.
THANKS THIS WORKS :D
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THANKS THIS WORKS :D

np glad to help out.  :)

 
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