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Contact Support - Help Center Get help on the UGX Discord. Join it now!select each script_brushmodel(doors) and in the entity window check the checkbox "dynamic path"
there is no dynamic path there is NO_COLLIDE but not dynamic path. but my doors are a misc prefab. does that have anything to do with it?
LMAO . yes use a script model not a misc model
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
fixed the door checked dynamic path and still stand there -_-
put a pathnode half on one side of the door and half on the other so basically inside the door. it has worked for me.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |