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Path Issues

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Created 11 years ago
by Scobalula
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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So as the horrors of Frozen Nightmare come close to a release I hit a big stone in my adventures in mapping.

I had several issues before with pathing with paths not activating when a door was opened, fixed thanks to HitmanVere. <3

But after testing my map a bit I noticed they don't like the platforms on my map, after dwelling in ai_shownodes 1 I found this bundle of fun:



As you've probably guessed, the way they are supposed to look is on the platforms, not connecting to random paths on the ground and dropping to the ground.

This is how I have it set-up in Radiant:



They are script_brushmodels, I put clips under them to see if that helped, it didn't. Anyone who can assist I would be most grateful. This is one of few issues that are holding me back.
Marked as best answer by Scobalula 11 years ago
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I'm guessing the clips you put under there are also script_brushmodels?
I've Always had that issue with script_brushmodels too, never found a fix/workaround other then using normal worldspawn-brushes as the floor. If that's an options then it's an easy fix..
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OnionmanVere Bo21
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I'm guessing the clips you put under there are also script_brushmodels?
I've Always had that issue with script_brushmodels too, never found a fix/workaround other then using normal worldspawn-brushes as the floor. If that's an options then it's an easy fix..

Ahh, yes, they are. lol, I'll try them as standard brushes and report back, thanks for the assistance. :D

EDIT: Yup, it worked, setting the clips as normal brushes, thanks Blunt! :D

Last Edit: June 28, 2015, 03:37:19 pm by Scobalula

 
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