UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

NSZ WEAPONS HELP! ERROR: xmodel 'bo2_worldmodel_mk48' not found

broken avatar :(
Created 8 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
2,525 views
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
i added in the nate smith zombies weapons onto my map, i can see them on radiant and everything is fine, but when i try to compile and test my map, this comes up...

"ERROR: xmodel 'bo2_worldmodel_mk48' not found"

The MK48 is an example. it comes up for all of his weapons. I followed all the instructions, step by step, on the pdf file but this still comes up. can someone help?

Link to NSZ Weapons file if you want to check it out and help me -> http://ugx-mods.com/forum/index.php?topic=10057.0
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 17 November 2015
Last active: 3 years ago
Posts
30
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
×
TheLapper96's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
TheLapper96's Contact & Social Links
It does say it doesn't find the models, but have you actually tried running the map?
I am having the same errors, but the models do show up in games, even if the compiler says they are not there.
It will still finish compiling, and it will show the weapons in game on the walls.
I was also confused by the errors, but I decided to check in game anyway, and well, there are no issues there.
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
It does say it doesn't find the models, but have you actually tried running the map?
I am having the same errors, but the models do show up in games, even if the compiler says they are not there.
It will still finish compiling, and it will show the weapons in game on the walls.
I was also confused by the errors, but I decided to check in game anyway, and well, there are no issues there.

Yea i actually run the map, and the mod crashes because of it...
broken avatar :(
×
broken avatar :(
Location: it
Date Registered: 5 September 2014
Last active: 3 years ago
Posts
282
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
I belive purple is getting me...
×
IperBreach86's Groups
IperBreach86's Contact & Social LinksIperBreach86
Yea i actually run the map, and the mod crashes because of it...
If you have wall weapons foor each type of guns that are giving you that error thats perfectly normal.
Since the models are into the .ff and will be loaded later.
Thats not why your map/mod crashes.
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 17 November 2015
Last active: 3 years ago
Posts
30
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
×
TheLapper96's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
TheLapper96's Contact & Social Links
Yea i actually run the map, and the mod crashes because of it...

Well, I once had my maps crash all the time, it was because I was trying to run them in "developer 1".
If that's the case for you, just turn that off and it should work.
But if that's not the case, then I don't think I can help you, sorry.

 
Loading ...