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Models - Making them move/damage ?

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Created 8 years ago
by fiveseven hd
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Im just wondering how I would go about making some of my models do things besides look pretty. For example I am trying to make a basketball move when you shoot it. Also I have a model of a tv and the damaged version. I would like to make it so when you shoot the tv it looks as the damaged version.

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For basketball, make it dyn_model in Radiant. For TV, just make script and do this:

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ent setModel("damaged_tv_model");

After trigger has been hit, of course
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For basketball, make it dyn_model in Radiant. For TV, just make script and do this:

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ent setModel("damaged_tv_model");

After trigger has been hit, of course

Shouldn't it also need a physics preset?


For the model swap something similar should exist in some destructible gsc
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Shouldn't it also need a physics preset?

It should add one automatically
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nice guys .....im going to start testing this now...thanks for the help

Double Post Merge: April 13, 2016, 09:33:13 pm
so i put the model in my map as a dynamic model ...when I go to compile the map it gives me an error saying dynamic xmodel has no collision lod set.
Last Edit: April 13, 2016, 09:33:13 pm by fiveseven hd
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nice guys .....im going to start testing this now...thanks for the help

Double Post Merge: April 13, 2016, 09:33:13 pm
so i put the model in my map as a dynamic model ...when I go to compile the map it gives me an error saying dynamic xmodel has no collision lod set.

In Asset Manager, you need to give it collision LOD of high

 
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