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Map_Source map file only problem

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Created 9 years ago
by AvengedGod
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I have a Map_Source map file, but my mod folder is gone completely. How can I make a mod folder for it and have it work properly. The map is almost done in Radiant.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Mod folder(and its files) is generally generated by a script placer. Don't know about other script placers, but Hankey's Sexy script placer has a checkbox that you can click that will preserve your map file when it generates the files(no overwrite).
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Mod folder(and its files) is generally generated by a script placer. Don't know about other script placers, but Hankey's Sexy script placer has a checkbox that you can click that will preserve your map file when it generates the files(no overwrite).


Where can I download that version? I've searched for it on here and I can't find it. Also, on the regular Hankey placer, there's a checkbox that says ''Already mapped''. Is this the same thing? Does it preserve the map?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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or just rename your map file for a minute, go use script placer, then name it back
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So when using the placer, should I tick Already mapped?
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Where can I download that version? I've searched for it on here and I can't find it. Also, on the regular Hankey placer, there's a checkbox that says ''Already mapped''. Is this the same thing? Does it preserve the map?

Yes it is. As long as you have that selected it won't rewrite over your current map file.

If it works, please mark my answer as best answer.

or just rename your map file for a minute, go use script placer, then name it back

Or he could use the script placers built in option... you know like a sensible person would.  :P
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Yes it is. As long as you have that selected it won't rewrite over your current map file.

If it works, please mark my answer as best answer.

Or he could use the script placers built in option... you know like a sensible person would.  :P
obviously i meant should the script placer he chooses not have that option. Nothing "non-sensical" about this method
Last Edit: July 31, 2015, 04:05:26 am by Harry Bo21
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Yes it is. As long as you have that selected it won't rewrite over your current map file.

If it works, please mark my answer as best answer.

Or he could use the script placers built in option... you know like a sensible person would.  :P

I'm trying to create the mod, but I have one issue. I'm trying to name the map in script placer, but I already have a mod folder that has the same name, and I've gotten rid of the folder in mods, and some files in zone_source. Not sure where else to look to completely gid rid of the mod. How do you completely get rid of it, so it doesn't say ''Error! One file already exists?''

Double Post Merge: July 31, 2015, 07:06:26 pm
I've got the issue solved, and now I have another issue.
Last Edit: July 31, 2015, 07:06:26 pm by AvengedGod

 
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