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Launcher Compile Error -1073741819

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Created 9 years ago
by Needsmorewub
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Did some mapping on Solitary yesterday, came on today to compile and get this error after 'splitting into lightable areas'.

http://gyazo.com/415535a9119663d66cfd349cb9f8821c

Any ideas / known fixes?

If anyone has experienced it before and knows what has caused it that would be nice thanks.
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I know there is another topic about this error. But i dont know how to fix this :(
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I know there is another topic about this error. But i dont know how to fix this :(

Yeh I know, tried the solutions but they didn't work.
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Yeh I know, tried the solutions but they didn't work.
It can be that your map is too big but im not really sure  :-\
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  • steviewonder87
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steviewonder87
This user is deleted :(
But i dont know how to fix this :(
There's no need to comment on help topics informing people of this.  :poker:

Maybe try making more structural brushes detail?
Last Edit: March 30, 2015, 06:44:41 pm by steviewonder87
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I know the solution for this, i got this error with a map, you have to select the lights and uncheck "primary_omni" and "primary_spot", that should fix the problem. :D


I remember that somebody tell me that waw only support around 64 and 32 (or maybe less than that) "dynamic lights" or some shit like that.
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I know the solution for this, i got this error with a map, you have to select the lights and uncheck "primary_omni" and "primary_spot", that should fix the problem. :D


I remember that somebody tell me that waw only support around 64 and 32 (or maybe less than that) "dynamic lights" or some shit like that.

Thanks for the reply much appreciate it, is there a way to check how many dynamic lights I have within my map?

Edit:

Praise the lord!

I deleted a few spot lights and compile seems to be working now, strange thing is I haven't added any lights to my map for a few days and had compiled it often since then, ah well ty for fix I'm back in business :)
Last Edit: March 30, 2015, 07:39:51 pm by Needsmorewub

 
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