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Importing Obj into game?

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Created 10 years ago
by Big-Beautiful
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Hey guys. I've been trying to import this minion 3d model into my map with maya and have been getting trouble with this tutorial. The tutorial goes to hypershade and it has only 2 materials, but when I import my model into maya it has all these lamberts and phongs. I'm really new into mapping and I don't know how to export these materials. Thanks guys in advance.



 3d Model source, and obj and mtl file: http://tf3dm.com/3d-model/minion-49432.html

Tutorial I used: https://www.youtube.com/watch?v=Txv2ges0PV0
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U need the aidan's script for export that model via .xmodel_export

heres a link:
https://mega.nz/#!OZ9FnBZR!gLeo-dXelqRcZ1kfE6xVUjclsVKXAQ-LoDWMrSjRaCM


Note: you need paste "scripts" folder into C:\Users\YOUR-USER\Documents\maya

Note #2: once is exported u need create a .gdt in assetmanager and add the assets "xmodel" & "materials" , once is converted the model you can see it in Asset viewer :v

Note #3: why minions, they are old fashioned xdd (and sometimes give cancer xdd) | my opinion :p |

Note #4: all the blinns needs be textures :v, and as they are called in Maya needs be called same when you create a material in asset manager
Last Edit: March 29, 2016, 01:47:23 am by ricko0z
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All I see are Lamberts and Phongs with a twist of biFrosts. Thanks in advance.
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ey sup dude, thanks for replying. I exported the minion into a .xmodel but I don't see the material you are talking about. Could you please clarify.



and i agree. Minions are cancerous, but my map is cancer.


 
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