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I need help with porting a map from COD1

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Created 10 years ago
by fusorf
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Hello everyone ! :)
I am currently trying to port an old COD1 mp custom map called "Ronstreet". It was made by ronking.
So I decompiled the bsp to get a .map and loaded it into radiant

Then I realised I had to port the textures too. I extracted the .dds files form CoD1, converted them into .iwi, and packed them into my map, but it didn't work.

Then after some thinking, I decided to re-texture the map with cod Waw textures. But i'm having an issue : I would like to replace every textures with the Caulk texture to begin the re-texturing. Unfortunately, I don't know how to "select everything" in radiant. :/

Plus, the 3D rendering is weird, but I think it's because there is not a single valid texture in the map :
Spoiler: click to open...

thanks for your help :)
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Press i to select everything.
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Press i to select everything.

You could do this, and set a random WaW texture, or you could look at the materials in Radiant or by opening the map file in something like Notepad++, and make new materials for each in Asset Manager.

Also do keep in mind you don't own this map, and releasing it might not make the original map maker happy. :P
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Thanks for the help ! it was a really simple solution lol  :D


Also do keep in mind you don't own this map, and releasing it might not make the original map maker happy. :P

I know that, of course :) I don't plan to release my work though. But I will definately ask the author if I change my mind ;)


Double Post Merge: April 10, 2016, 03:55:15 pm
Oh, Sorry to doublepost but I have one more question. How can I delete all the entities and only keep the brushes ? ^^
Last Edit: April 10, 2016, 03:55:15 pm by fusorf

 
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