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How to attach a script_struct to a moving object?

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Created 11 years ago
by Erthrock
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Location: usGarrett, IN
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The world will always underestimate me...until i show them what my creativity is capable of.
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Hi i am trying to attach an effect to a moving object in order to do this I need your help since I have no clue. also this can help me by attaching light to my swinging lamps.
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[UGX] Documentation Writer & Programmer
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UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
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This user has access to the Black Ops 3 Modtools Alpha
self being ent = getEnt("that_entity", "targetname");
ent thread the function this is in VV();
Code Snippet
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	self.fx_anchor = Spawn( "script_model", self GetTagOrigin( "tag_origin" ) );
self.fx_anchor.angles = self GetTagAngles( "tag_origin" );
self.fx_anchor SetModel( "tag_origin" );
self.fx_anchor LinkTo( self, "tag_origin" );
Last Edit: March 24, 2015, 12:58:26 am by DidUknowiPwn
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is there a way to do it with kvps?
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[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
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(ง º ω º )ง u wont sum m8y?
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UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
is there a way to do it with kvps?
Not that I know of :/

 
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