Hi all,
I recently re-picked up zombie modding, and recently for the first time attempted to put fx in my maps using the UGX Easy FX system that you can enable on map creation with the UGX Script Placer tool. However, this being my first map using UGX Easy FX, this is also the first time I've ever seen the issue I'm having: hellhounds in this map
are missing the explosion when the flaming ones die, and none of them have any sounds - no attacks, idle snarls, nothing.
The only script editing I have done in this map was to add four fog fx'es from raw into my easy fx file, and I have touched nothing else to my knowledge. I did move the script "ugx_modder_help.gsc" into the modname/maps folder because the game turned up an error if I didn't, but as far as I know that doesn't affect any fx in the map.
I haven't noticed any other missing sound or visual fx in the map so far. Perk machines work fine, risers and grenades spray dirt into the air, debris still makes lightning and dust, all the weapons I've used have had all their correct stuff as far as I can tell. Any help would be super duper appreciated.
EDIT: After some testing, it seems any new map that I create with the Script Placer now has no dog sounds, regardless of enabling Easy FX or not. I can only guess that this means one of the files that new maps copy from has been changed, but I don't know what exactly the Script Placer does, so I don't know how to go about looking for and fixing the issue.
EDIT 2: After more testing and a lot of digging through consoles and map gsc's, I found that adding in "fx,maps/zombie/fx_zombie_dog_explosion" to the mapname_patch.csv file gave the dogs back their explosion. I tried to do the same with sounds, adding in "sound,sound/SFX/character/zdog/attack/attack_00" and all the other sounds in their respective paths to the csv, but this hasn't changed anything. There are no error messages relating to sounds in the console in-game when running the map, so I'm at a dead end. Still would appreciate any help anyone can offer.