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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hitman's directions are going to give you a few problems if you haven't taken care of these when starting your new map:
a) Player spawns (which are exactly as they sound)
b) Worldspawn settings (what the suncolor looks like, the sun placement for shadows, etc)
Here are my directions assuming you are using the UGX script placer:
1) copy the .map file somewhere safe and copy it to your map_source>prefabs folder
2) create a map using the UGX script placer with a 'set up' map
3) open the 'set up' map that was just generated and delete the box walls surrounding the player spawns
4) right click the 2d window in Radiant and insert the prefab of your map (be sure to align it so that spawn is where you'd like)
5) with the prefab highlighted you can 'stamp' it in to your new map, making it editable. The stamp looks like it does belowSpoiler: click to open...[close]
The key advantage to this method is that it preserves the player spawns and world spawn settings of a 'set up' map