Posts
125
Respect
12Add +1
Forum Rank
Pack-a-Puncher
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
sorry do you mean by making my own little script for the lights..? i dont know how to script unfortunately... but if in UGX Cabin they used one of the target names that was "unusable" i was hoping they would let me in on how they got it to work
I don't remember if the fx are custom or not, so take care to check that yourself. You dont need the fx but it really makes the flickering more realistic. Also you need to precache the on and off models in your map.gsc before zombiemode::main is called.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
thanks for the code btw ,
anyway the fx is custom but that doesnt matter, how do i set it up in radiant? like i did with the previous light using the targtename>generic_pulsing?
i had the targetname on the light linked to an info_null, also do i have to add script_delay_min and scrip_delay_max to the light? to get it to have intervals, thanks