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Error compiling LMap surface

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Created 9 years ago
by MikeVLC
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Location: esvalencia
Date Registered: 23 March 2013
Last active: 3 years ago
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I am trying to add the exterior floor and I am using three big patches, after too much attempts, and trying a lot of different things this message is always shown:

Code Snippet
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ERROR: Lightmap 1371x628 is larger than 512x512 for the surface 'nuke_asphaltium_exterior'.  Try breaking up this specific surface or a samplescale of at least 2.7.
In map C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_fail.map on entity 0 brush 59 at -742 4815 512
ERROR: Lightmap 970x791 is larger than 512x512 for the surface 'nuke_asphaltium_exterior'.  Try breaking up this specific surface or a samplescale of at least 1.9.
In map C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_fail.map on entity 0 brush 59 at -336 7739 511
ERROR: Lightmap 2148x316 is larger than 512x512 for the surface 'nuke_asphaltium_exterior'.  Try breaking up this specific surface or a samplescale of at least 4.2.
In map C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_fail.map on entity 0 brush 59 at -12971 575 513
ERROR: Lightmap 573x729 is larger than 512x512 for the surface 'nuke_asphaltium_exterior'.  Try breaking up this specific surface or a samplescale of at least 1.5.
In map C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_fail.map on entity 0 brush 59 at -24963 -478 513
ERROR: Lightmap 2148x180 is larger than 512x512 for the surface 'nuke_asphaltium_exterior'.  Try breaking up this specific surface or a samplescale of at least 4.2.
In map C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_fail.map on entity 0 brush 59 at -17877 2030 513
ERROR: Lightmap 229x1672 is larger than 512x512 for the surface 'nuke_asphaltium_exterior'.  Try breaking up this specific surface or a samplescale of at least 3.3.
In map C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_fail.map on entity 0 brush 59 at -2131 26665 513
Aborting due to lightmap errors

Exactly wich settings I must to change?
I tried with Lmap, fit, cap and it didnt work, it says samplescale of at least 3.3.
what number or thing I should modify?

 
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