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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Tried kvp's? Such as target name
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Or select all the models you want for the door and press "w" should link them up for you
Yeah, or you could try "script_linkto" or something like that not to sure tho never really experimented with this
Make the targetname to be all the same?
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This will only add a .target, nothing else. If it already had one this would then break it
Would attach the brush to origin, so all would appear in the same place
Each one would move induvidually on the spot, in the case of rotating doors, i wouldnt open, just twist and mangle itself
You need to :
select them all - right click - group as one entity
Pretty sure after you do that, if you hold ALT and SHIFT and select "one" of its parts, itll select them all ( might be wrong on what buttons you hold though )