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Dog Rounds

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Created 11 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Note: thread was created originally created because of a weird FX limit error. Who knew two barrels and a flammable crate added up to 40+ FX?

So I've been working on creating a Custom Zombie map with some actual detail and around medium length in comparison to Tesla. It's been going good, until I tried to do a quick test and noticed that Hellhounds weren't working.

The hellhounds seem to spawn in like a normal zombie, are invisible, and stand still, yet you can hear them and receive a max ammo at the end after they die by the failsafe. the Hellhounds are linked to a zone.

Does anyone have any advice?
Last Edit: September 01, 2013, 08:51:21 am by daedra descent
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Note: thread was created originally created because of a weird FX limit error. Who knew two barrels and a flammable crate added up to 40+ FX?

So I've been working on creating a Custom Zombie map with some actual detail and around medium length in comparison to Tesla. It's been going good, until I tried to do a quick test and noticed that Hellhounds weren't working.

The hellhounds seem to spawn in like a normal zombie, are invisible, and stand still, yet you can hear them and receive a max ammo at the end after they die by the failsafe. the Hellhounds are linked to a zone.

Does anyone have any advice?
Are the spawners targeted to script_struct which indicates where they can spawn?
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Are the spawners targeted to script_struct which indicates where they can spawn?

The tutorial I was reading didn't say I needed them for regular dogs. It's just a target from the spawner to a  targetname on a struct right?

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The tutorial I was reading didn't say I needed them for regular dogs. It's just a target from the spawner to a  targetname on a struct right?
You do need the structs, if you load the tutorial map with the UGX Script Placer they will already be made for you.

Create a new script_struct with the KVP of "*ZONENAME*_spawners_dog" and place it about 8 units from the floor.
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You do need the structs, if you load the tutorial map with the UGX Script Placer they will already be made for you.

Create a new script_struct with the KVP of "*ZONENAME*_spawners_dog" and place it about 8 units from the floor.

400 FX error. I've already got rid of so much FX already for my weapons... I'm not sure what to do.

EDIT: game runs fine without dogs, but not havening them kind of sucks.
Last Edit: September 01, 2013, 01:57:16 pm by daedra descent

 
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